
This patch changes the LibJS bytecode to be a stream of instructions packed one-after-the-other in contiguous memory, instead of a vector of OwnPtr<Instruction>. This should be a lot more cache-friendly. :^) Instructions are also devirtualized and instead have a type field using a new Instruction::Type enum. To iterate over a bytecode stream, one must now use Bytecode::InstructionStreamIterator.
59 lines
1.5 KiB
C++
59 lines
1.5 KiB
C++
/*
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* Copyright (c) 2021, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <AK/String.h>
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#include <LibJS/Bytecode/Block.h>
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#include <LibJS/Bytecode/Op.h>
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#include <sys/mman.h>
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namespace JS::Bytecode {
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NonnullOwnPtr<Block> Block::create()
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{
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return adopt_own(*new Block);
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}
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Block::Block()
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{
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// FIXME: This is not the smartest solution ever. Find something cleverer!
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// The main issue we're working around here is that we don't want pointers into the bytecode stream to become invalidated
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// during code generation due to dynamic buffer resizing. Otherwise we could just use a Vector.
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m_buffer_capacity = 64 * KiB;
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m_buffer = (u8*)mmap(nullptr, m_buffer_capacity, PROT_READ | PROT_WRITE, MAP_ANONYMOUS | MAP_PRIVATE, 0, 0);
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VERIFY(m_buffer != MAP_FAILED);
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}
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Block::~Block()
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{
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Bytecode::InstructionStreamIterator it(instruction_stream());
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while (!it.at_end()) {
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auto& to_destroy = (*it);
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++it;
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Instruction::destroy(const_cast<Instruction&>(to_destroy));
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}
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}
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void Block::dump() const
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{
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Bytecode::InstructionStreamIterator it(instruction_stream());
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while (!it.at_end()) {
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warnln("[{:4x}] {}", it.offset(), (*it).to_string());
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++it;
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}
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}
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void Block::grow(size_t additional_size)
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{
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m_buffer_size += additional_size;
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VERIFY(m_buffer_size <= m_buffer_capacity);
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}
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void InstructionStreamIterator::operator++()
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{
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m_offset += dereference().length();
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}
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}
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