
I can't imagine how this happened, but it seems we've managed to conflate the "event listener" and "EventListener" concepts from the DOM specification in some parts of the code. We previously had two things: - DOM::EventListener - DOM::EventTarget::EventListenerRegistration DOM::EventListener was roughly the "EventListener" IDL type, and DOM::EventTarget::EventListenerRegistration was roughly the "event listener" concept. However, they were used interchangeably (and incorrectly!) in many places. After this patch, we now have: - DOM::IDLEventListener - DOM::DOMEventListener DOM::IDLEventListener is the "EventListener" IDL type, and DOM::DOMEventListener is the "event listener" concept. This patch also updates the addEventListener() and removeEventListener() functions to follow the spec more closely, along with the "inner invoke" function in our EventDispatcher.
340 lines
13 KiB
C++
340 lines
13 KiB
C++
/*
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* Copyright (c) 2020-2022, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <AK/Assertions.h>
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#include <AK/TypeCasts.h>
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#include <LibJS/Runtime/AbstractOperations.h>
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#include <LibJS/Runtime/FunctionObject.h>
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#include <LibWeb/Bindings/EventTargetWrapper.h>
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#include <LibWeb/Bindings/EventTargetWrapperFactory.h>
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#include <LibWeb/Bindings/EventWrapper.h>
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#include <LibWeb/Bindings/EventWrapperFactory.h>
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#include <LibWeb/Bindings/IDLAbstractOperations.h>
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#include <LibWeb/Bindings/WindowObject.h>
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#include <LibWeb/DOM/AbortSignal.h>
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#include <LibWeb/DOM/Document.h>
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#include <LibWeb/DOM/Event.h>
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#include <LibWeb/DOM/EventDispatcher.h>
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#include <LibWeb/DOM/EventTarget.h>
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#include <LibWeb/DOM/IDLEventListener.h>
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#include <LibWeb/DOM/Node.h>
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#include <LibWeb/DOM/ShadowRoot.h>
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#include <LibWeb/DOM/Window.h>
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#include <LibWeb/HTML/EventNames.h>
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#include <LibWeb/HTML/Scripting/ExceptionReporter.h>
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#include <LibWeb/UIEvents/MouseEvent.h>
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namespace Web::DOM {
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// FIXME: This shouldn't be here, as retargeting is not only used by the event dispatcher.
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// When moving this function, it needs to be generalized. https://dom.spec.whatwg.org/#retarget
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static EventTarget* retarget(EventTarget* left, EventTarget* right)
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{
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for (;;) {
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if (!is<Node>(left))
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return left;
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auto* left_node = verify_cast<Node>(left);
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auto& left_root = left_node->root();
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if (!is<ShadowRoot>(left_root))
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return left;
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if (is<Node>(right) && left_root.is_shadow_including_inclusive_ancestor_of(verify_cast<Node>(*right)))
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return left;
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auto& left_shadow_root = verify_cast<ShadowRoot>(left_root);
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left = left_shadow_root.host();
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}
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}
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// https://dom.spec.whatwg.org/#concept-event-listener-inner-invoke
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bool EventDispatcher::inner_invoke(Event& event, Vector<NonnullRefPtr<DOM::DOMEventListener>>& listeners, Event::Phase phase, bool invocation_target_in_shadow_tree)
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{
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// 1. Let found be false.
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bool found = false;
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// 2. For each listener in listeners, whose removed is false:
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for (auto& listener : listeners) {
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if (listener->removed)
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continue;
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// 1. If event’s type attribute value is not listener’s type, then continue.
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if (event.type() != listener->type)
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continue;
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// 2. Set found to true.
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found = true;
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// 3. If phase is "capturing" and listener’s capture is false, then continue.
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if (phase == Event::Phase::CapturingPhase && !listener->capture)
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continue;
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// 4. If phase is "bubbling" and listener’s capture is true, then continue.
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if (phase == Event::Phase::BubblingPhase && listener->capture)
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continue;
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// 5. If listener’s once is true, then remove listener from event’s currentTarget attribute value’s event listener list.
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if (listener->once)
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event.current_target()->remove_from_event_listener_list(listener);
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// 6. Let global be listener callback’s associated Realm’s global object.
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auto& callback = listener->callback->callback();
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auto& global = callback.callback.cell()->global_object();
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// 7. Let currentEvent be undefined.
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RefPtr<Event> current_event;
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// 8. If global is a Window object, then:
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if (is<Bindings::WindowObject>(global)) {
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auto& bindings_window_global = verify_cast<Bindings::WindowObject>(global);
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auto& window_impl = bindings_window_global.impl();
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// 1. Set currentEvent to global’s current event.
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current_event = window_impl.current_event();
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// 2. If invocationTargetInShadowTree is false, then set global’s current event to event.
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if (!invocation_target_in_shadow_tree)
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window_impl.set_current_event(&event);
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}
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// 9. If listener’s passive is true, then set event’s in passive listener flag.
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if (listener->passive)
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event.set_in_passive_listener(true);
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// 10. Call a user object’s operation with listener’s callback, "handleEvent", « event », and event’s currentTarget attribute value. If this throws an exception, then:
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// FIXME: These should be wrapped for us in call_user_object_operation, but it currently doesn't do that.
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auto* this_value = Bindings::wrap(global, *event.current_target());
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auto* wrapped_event = Bindings::wrap(global, event);
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auto result = Bindings::IDL::call_user_object_operation(callback, "handleEvent", this_value, wrapped_event);
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// If this throws an exception, then:
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if (result.is_error()) {
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// 1. Report the exception.
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HTML::report_exception(result);
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// FIXME: 2. Set legacyOutputDidListenersThrowFlag if given. (Only used by IndexedDB currently)
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}
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// 11. Unset event’s in passive listener flag.
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event.set_in_passive_listener(false);
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// 12. If global is a Window object, then set global’s current event to currentEvent.
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if (is<Bindings::WindowObject>(global)) {
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auto& bindings_window_global = verify_cast<Bindings::WindowObject>(global);
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auto& window_impl = bindings_window_global.impl();
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window_impl.set_current_event(current_event);
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}
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// 13. If event’s stop immediate propagation flag is set, then return found.
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if (event.should_stop_immediate_propagation())
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return found;
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}
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// 3. Return found.
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return found;
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}
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// https://dom.spec.whatwg.org/#concept-event-listener-invoke
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void EventDispatcher::invoke(Event::PathEntry& struct_, Event& event, Event::Phase phase)
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{
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auto last_valid_shadow_adjusted_target = event.path().last_matching([&struct_](auto& entry) {
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return entry.index <= struct_.index && !entry.shadow_adjusted_target.is_null();
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});
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VERIFY(last_valid_shadow_adjusted_target.has_value());
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event.set_target(last_valid_shadow_adjusted_target.value().shadow_adjusted_target);
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event.set_related_target(struct_.related_target);
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event.set_touch_target_list(struct_.touch_target_list);
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if (event.should_stop_propagation())
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return;
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event.set_current_target(struct_.invocation_target);
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// NOTE: This is an intentional copy. Any event listeners added after this point will not be invoked.
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auto listeners = event.current_target()->event_listener_list();
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bool invocation_target_in_shadow_tree = struct_.invocation_target_in_shadow_tree;
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bool found = inner_invoke(event, listeners, phase, invocation_target_in_shadow_tree);
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if (!found && event.is_trusted()) {
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auto original_event_type = event.type();
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if (event.type() == "animationend")
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event.set_type("webkitAnimationEnd");
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else if (event.type() == "animationiteration")
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event.set_type("webkitAnimationIteration");
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else if (event.type() == "animationstart")
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event.set_type("webkitAnimationStart");
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else if (event.type() == "transitionend")
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event.set_type("webkitTransitionEnd");
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else
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return;
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inner_invoke(event, listeners, phase, invocation_target_in_shadow_tree);
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event.set_type(original_event_type);
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}
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}
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// https://dom.spec.whatwg.org/#concept-event-dispatch
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bool EventDispatcher::dispatch(NonnullRefPtr<EventTarget> target, NonnullRefPtr<Event> event, bool legacy_target_override)
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{
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event->set_dispatched(true);
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RefPtr<EventTarget> target_override;
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if (!legacy_target_override) {
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target_override = target;
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} else {
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// NOTE: This can be done because legacy_target_override is only set for events targeted at Window.
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target_override = verify_cast<Window>(*target).associated_document();
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}
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RefPtr<EventTarget> activation_target;
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RefPtr<EventTarget> related_target = retarget(event->related_target(), target);
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bool clear_targets = false;
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if (related_target != target || event->related_target() == target) {
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Event::TouchTargetList touch_targets;
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for (auto& touch_target : event->touch_target_list()) {
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touch_targets.append(retarget(touch_target, target));
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}
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event->append_to_path(*target, target_override, related_target, touch_targets, false);
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bool is_activation_event = is<UIEvents::MouseEvent>(*event) && event->type() == HTML::EventNames::click;
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if (is_activation_event && target->activation_behavior)
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activation_target = target;
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// FIXME: Let slottable be target, if target is a slottable and is assigned, and null otherwise.
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bool slot_in_closed_tree = false;
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auto* parent = target->get_parent(event);
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while (parent) {
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// FIXME: If slottable is non-null:
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// FIXME: If parent is a slottable and is assigned, then set slottable to parent.
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related_target = retarget(event->related_target(), parent);
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touch_targets.clear();
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for (auto& touch_target : event->touch_target_list()) {
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touch_targets.append(retarget(touch_target, parent));
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}
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if (is<Window>(parent)
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|| (is<Node>(parent) && verify_cast<Node>(*target).root().is_shadow_including_inclusive_ancestor_of(verify_cast<Node>(*parent)))) {
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if (is_activation_event && event->bubbles() && !activation_target && parent->activation_behavior)
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activation_target = parent;
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event->append_to_path(*parent, nullptr, related_target, touch_targets, slot_in_closed_tree);
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} else if (related_target == parent) {
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parent = nullptr;
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} else {
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target = *parent;
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if (is_activation_event && !activation_target && target->activation_behavior)
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activation_target = target;
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event->append_to_path(*parent, target, related_target, touch_targets, slot_in_closed_tree);
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}
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if (parent) {
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parent = parent->get_parent(event);
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}
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slot_in_closed_tree = false;
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}
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auto clear_targets_struct = event->path().last_matching([](auto& entry) {
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return !entry.shadow_adjusted_target.is_null();
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});
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VERIFY(clear_targets_struct.has_value());
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if (is<Node>(clear_targets_struct.value().shadow_adjusted_target.ptr())) {
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auto& shadow_adjusted_target_node = verify_cast<Node>(*clear_targets_struct.value().shadow_adjusted_target);
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if (is<ShadowRoot>(shadow_adjusted_target_node.root()))
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clear_targets = true;
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}
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if (!clear_targets && is<Node>(clear_targets_struct.value().related_target.ptr())) {
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auto& related_target_node = verify_cast<Node>(*clear_targets_struct.value().related_target);
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if (is<ShadowRoot>(related_target_node.root()))
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clear_targets = true;
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}
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if (!clear_targets) {
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for (auto touch_target : clear_targets_struct.value().touch_target_list) {
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if (is<Node>(*touch_target.ptr())) {
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auto& touch_target_node = verify_cast<Node>(*touch_target.ptr());
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if (is<ShadowRoot>(touch_target_node.root())) {
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clear_targets = true;
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break;
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}
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}
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}
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}
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if (activation_target && activation_target->legacy_pre_activation_behavior)
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activation_target->legacy_pre_activation_behavior();
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for (ssize_t i = event->path().size() - 1; i >= 0; --i) {
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auto& entry = event->path().at(i);
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if (entry.shadow_adjusted_target)
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event->set_phase(Event::Phase::AtTarget);
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else
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event->set_phase(Event::Phase::CapturingPhase);
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invoke(entry, event, Event::Phase::CapturingPhase);
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}
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for (auto& entry : event->path()) {
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if (entry.shadow_adjusted_target) {
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event->set_phase(Event::Phase::AtTarget);
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} else {
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if (!event->bubbles())
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continue;
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event->set_phase(Event::Phase::BubblingPhase);
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}
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invoke(entry, event, Event::Phase::BubblingPhase);
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}
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}
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event->set_phase(Event::Phase::None);
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event->set_current_target(nullptr);
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event->clear_path();
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event->set_dispatched(false);
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event->set_stop_propagation(false);
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event->set_stop_immediate_propagation(false);
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if (clear_targets) {
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event->set_target(nullptr);
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event->set_related_target(nullptr);
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event->clear_touch_target_list();
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}
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if (activation_target) {
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if (!event->cancelled()) {
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// NOTE: Since activation_target is set, it will have activation behavior.
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activation_target->activation_behavior(event);
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} else {
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if (activation_target->legacy_cancelled_activation_behavior)
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activation_target->legacy_cancelled_activation_behavior();
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}
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}
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return !event->cancelled();
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}
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}
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