ladybird/Userland/Libraries/LibJS/Runtime/Function.h
Linus Groh e5753443ae LibJS: Consistently make prototype the last argument in Object ctors
This is so that we can reliably allocate them in a template function,
e.g. in ordinary_create_from_constructor():

    global_object.heap().allocate<T>(
        global_object, forward<Args>(args)..., *prototype);

The majority of objects already take the prototype as the last argument,
so I updated the ones that didn't.
2021-06-20 12:12:39 +02:00

59 lines
1.6 KiB
C++

/*
* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/String.h>
#include <LibJS/Runtime/Object.h>
namespace JS {
class Function : public Object {
JS_OBJECT(Function, Object);
public:
enum class ConstructorKind {
Base,
Derived,
};
virtual ~Function();
virtual void initialize(GlobalObject&) override { }
virtual Value call() = 0;
virtual Value construct(Function& new_target) = 0;
virtual const FlyString& name() const = 0;
virtual LexicalEnvironment* create_environment() = 0;
BoundFunction* bind(Value bound_this_value, Vector<Value> arguments);
Value bound_this() const { return m_bound_this; }
const Vector<Value>& bound_arguments() const { return m_bound_arguments; }
Value home_object() const { return m_home_object; }
void set_home_object(Value home_object) { m_home_object = home_object; }
ConstructorKind constructor_kind() const { return m_constructor_kind; };
void set_constructor_kind(ConstructorKind constructor_kind) { m_constructor_kind = constructor_kind; }
virtual bool is_strict_mode() const { return false; }
protected:
virtual void visit_edges(Visitor&) override;
explicit Function(Object& prototype);
Function(Value bound_this, Vector<Value> bound_arguments, Object& prototype);
private:
virtual bool is_function() const override { return true; }
Value m_bound_this;
Vector<Value> m_bound_arguments;
Value m_home_object;
ConstructorKind m_constructor_kind = ConstructorKind::Base;
};
}