
This parses hex colors in either #RRGGBBAA or #RRGGBB format. No other formats are supported at the moment.
150 lines
3.3 KiB
C++
150 lines
3.3 KiB
C++
#pragma once
|
|
|
|
#include <AK/AKString.h>
|
|
#include <AK/Optional.h>
|
|
#include <AK/Types.h>
|
|
|
|
typedef u32 RGBA32;
|
|
|
|
inline constexpr u32 make_rgb(u8 r, u8 g, u8 b)
|
|
{
|
|
return ((r << 16) | (g << 8) | b);
|
|
}
|
|
|
|
class Color {
|
|
public:
|
|
enum NamedColor {
|
|
Black,
|
|
White,
|
|
Red,
|
|
Green,
|
|
Cyan,
|
|
Blue,
|
|
Yellow,
|
|
Magenta,
|
|
DarkGray,
|
|
MidGray,
|
|
LightGray,
|
|
WarmGray,
|
|
DarkGreen,
|
|
DarkBlue,
|
|
DarkRed,
|
|
MidGreen,
|
|
MidRed,
|
|
MidBlue,
|
|
MidMagenta,
|
|
};
|
|
|
|
Color() {}
|
|
Color(NamedColor);
|
|
Color(u8 r, u8 g, u8 b)
|
|
: m_value(0xff000000 | (r << 16) | (g << 8) | b)
|
|
{
|
|
}
|
|
Color(u8 r, u8 g, u8 b, u8 a)
|
|
: m_value((a << 24) | (r << 16) | (g << 8) | b)
|
|
{
|
|
}
|
|
|
|
static Color from_rgb(unsigned rgb) { return Color(rgb | 0xff000000); }
|
|
static Color from_rgba(unsigned rgba) { return Color(rgba); }
|
|
|
|
u8 red() const { return (m_value >> 16) & 0xff; }
|
|
u8 green() const { return (m_value >> 8) & 0xff; }
|
|
u8 blue() const { return m_value & 0xff; }
|
|
u8 alpha() const { return (m_value >> 24) & 0xff; }
|
|
|
|
void set_alpha(u8 value)
|
|
{
|
|
m_value &= 0x00ffffff;
|
|
m_value |= value << 24;
|
|
}
|
|
|
|
void set_red(u8 value)
|
|
{
|
|
m_value &= 0xff00ffff;
|
|
m_value |= value << 16;
|
|
}
|
|
|
|
void set_green(u8 value)
|
|
{
|
|
m_value &= 0xffff00ff;
|
|
m_value |= value << 8;
|
|
}
|
|
|
|
void set_blue(u8 value)
|
|
{
|
|
m_value &= 0xffffff00;
|
|
m_value |= value;
|
|
}
|
|
|
|
Color with_alpha(u8 alpha)
|
|
{
|
|
return Color((m_value & 0x00ffffff) | alpha << 24);
|
|
}
|
|
|
|
Color blend(Color source) const
|
|
{
|
|
if (!alpha() || source.alpha() == 255)
|
|
return source;
|
|
|
|
if (!source.alpha())
|
|
return *this;
|
|
|
|
int d = 255 * (alpha() + source.alpha()) - alpha() * source.alpha();
|
|
u8 r = (red() * alpha() * (255 - source.alpha()) + 255 * source.alpha() * source.red()) / d;
|
|
u8 g = (green() * alpha() * (255 - source.alpha()) + 255 * source.alpha() * source.green()) / d;
|
|
u8 b = (blue() * alpha() * (255 - source.alpha()) + 255 * source.alpha() * source.blue()) / d;
|
|
u8 a = d / 255;
|
|
return Color(r, g, b, a);
|
|
}
|
|
|
|
Color to_grayscale() const
|
|
{
|
|
int gray = (red() + green() + blue()) / 3;
|
|
return Color(gray, gray, gray, alpha());
|
|
}
|
|
|
|
Color darkened(float amount = 0.5) const
|
|
{
|
|
return Color(red() * amount, green() * amount, blue() * amount, alpha());
|
|
}
|
|
|
|
Color lightened() const
|
|
{
|
|
return Color(min(255.0, red() * 1.2), min(255.0, green() * 1.2), min(255.0, blue() * 1.2), alpha());
|
|
}
|
|
|
|
Color inverted() const
|
|
{
|
|
return Color(~red(), ~green(), ~blue());
|
|
}
|
|
|
|
RGBA32 value() const { return m_value; }
|
|
|
|
bool operator==(const Color& other) const
|
|
{
|
|
return m_value == other.m_value;
|
|
}
|
|
|
|
bool operator!=(const Color& other) const
|
|
{
|
|
return m_value != other.m_value;
|
|
}
|
|
|
|
String to_string() const;
|
|
static Optional<Color> from_string(const StringView&);
|
|
|
|
private:
|
|
explicit Color(RGBA32 rgba)
|
|
: m_value(rgba)
|
|
{
|
|
}
|
|
|
|
RGBA32 m_value { 0 };
|
|
};
|
|
|
|
inline const LogStream& operator<<(const LogStream& stream, Color value)
|
|
{
|
|
return stream << value.to_string();
|
|
}
|