
Instead of implementing menu applets as their own thing, they are now WSWindows of WSWindowType::MenuApplet. This makes it much easier to work with them on the client side, since you can just create a GWindow with the right type and you're in the menubar doing applet stuff :^)
13 lines
196 B
C
13 lines
196 B
C
#pragma once
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// Keep this in sync with WSWindowType.
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enum class GWindowType {
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Invalid = 0,
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Normal,
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Menu,
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WindowSwitcher,
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Taskbar,
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Tooltip,
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Menubar,
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MenuApplet,
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};
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