ladybird/Libraries/LibGUI/GWindow.h
Andreas Kling 411058b2a3 WindowServer+LibGUI: Implement basic color theming
Color themes are loaded from .ini files in /res/themes/
The theme can be switched from the "Themes" section in the system menu.

The basic mechanism is that WindowServer broadcasts a SharedBuffer with
all of the color values of the current theme. Clients receive this with
the response to their initial WindowServer::Greet handshake.

When the theme is changed, WindowServer tells everyone by sending out
an UpdateSystemTheme message with a new SharedBuffer to use.

This does feel somewhat bloated somehow, but I'm sure we can iterate on
it over time and improve things.

To get one of the theme colors, use the Color(SystemColor) constructor:

    painter.fill_rect(rect, SystemColor::HoverHighlight);

Some things don't work 100% right without a reboot. Specifically, when
constructing a GWidget, it will set its own background and foreground
colors based on the current SystemColor::Window and SystemColor::Text.
The widget is then stuck with these values, and they don't update on
system theme change, only on app restart.

All in all though, this is pretty cool. Merry Christmas! :^)
2019-12-23 20:33:01 +01:00

185 lines
5.9 KiB
C++

#pragma once
#include <AK/Badge.h>
#include <AK/HashMap.h>
#include <AK/String.h>
#include <AK/WeakPtr.h>
#include <LibCore/CObject.h>
#include <LibDraw/GraphicsBitmap.h>
#include <LibDraw/Rect.h>
#include <LibGUI/GWindowType.h>
class GWMEvent;
class GWidget;
class GWindowServerConnection;
enum class GStandardCursor {
None = 0,
Arrow,
IBeam,
ResizeHorizontal,
ResizeVertical,
ResizeDiagonalTLBR,
ResizeDiagonalBLTR,
Hand,
};
class GWindow : public CObject {
C_OBJECT(GWindow)
public:
virtual ~GWindow() override;
static GWindow* from_window_id(int);
bool is_modal() const { return m_modal; }
void set_modal(bool);
bool is_fullscreen() const { return m_fullscreen; }
void set_fullscreen(bool);
bool is_resizable() const { return m_resizable; }
void set_resizable(bool resizable) { m_resizable = resizable; }
void set_double_buffering_enabled(bool);
void set_has_alpha_channel(bool);
void set_opacity(float);
void set_window_type(GWindowType);
int window_id() const { return m_window_id; }
String title() const;
void set_title(const StringView&);
bool show_titlebar() const { return m_show_titlebar; };
void set_show_titlebar(bool show) { m_show_titlebar = show; };
Color background_color() const { return m_background_color; }
void set_background_color(Color color) { m_background_color = color; }
enum class CloseRequestDecision {
StayOpen,
Close,
};
Function<CloseRequestDecision()> on_close_request;
int x() const { return rect().x(); }
int y() const { return rect().y(); }
int width() const { return rect().width(); }
int height() const { return rect().height(); }
Rect rect() const;
Size size() const { return rect().size(); }
void set_rect(const Rect&);
void set_rect(int x, int y, int width, int height) { set_rect({ x, y, width, height }); }
Point position() const { return rect().location(); }
void move_to(int x, int y) { move_to({ x, y }); }
void move_to(const Point& point) { set_rect({ point, size() }); }
void resize(int width, int height) { resize({ width, height }); }
void resize(const Size& size) { set_rect({ position(), size }); }
virtual void event(CEvent&) override;
bool is_visible() const;
bool is_active() const { return m_is_active; }
void show();
void hide();
virtual void close();
void move_to_front();
void start_wm_resize();
GWidget* main_widget() { return m_main_widget; }
const GWidget* main_widget() const { return m_main_widget; }
void set_main_widget(GWidget*);
GWidget* focused_widget() { return m_focused_widget; }
const GWidget* focused_widget() const { return m_focused_widget; }
void set_focused_widget(GWidget*);
void update(const Rect& = Rect());
void set_global_cursor_tracking_widget(GWidget*);
GWidget* global_cursor_tracking_widget() { return m_global_cursor_tracking_widget.ptr(); }
const GWidget* global_cursor_tracking_widget() const { return m_global_cursor_tracking_widget.ptr(); }
void set_automatic_cursor_tracking_widget(GWidget*);
GWidget* automatic_cursor_tracking_widget() { return m_automatic_cursor_tracking_widget.ptr(); }
const GWidget* automatic_cursor_tracking_widget() const { return m_automatic_cursor_tracking_widget.ptr(); }
GWidget* hovered_widget() { return m_hovered_widget.ptr(); }
const GWidget* hovered_widget() const { return m_hovered_widget.ptr(); }
void set_hovered_widget(GWidget*);
GraphicsBitmap* front_bitmap() { return m_front_bitmap.ptr(); }
GraphicsBitmap* back_bitmap() { return m_back_bitmap.ptr(); }
Size size_increment() const { return m_size_increment; }
void set_size_increment(const Size& increment) { m_size_increment = increment; }
Size base_size() const { return m_base_size; }
void set_base_size(const Size& size) { m_base_size = size; }
void set_override_cursor(GStandardCursor);
void set_icon(const GraphicsBitmap*);
void apply_icon();
const GraphicsBitmap* icon() const { return m_icon.ptr(); }
Vector<GWidget*> focusable_widgets() const;
virtual void save_to(AK::JsonObject&) override;
void schedule_relayout();
static void update_all_windows(Badge<GWindowServerConnection>);
protected:
GWindow(CObject* parent = nullptr);
virtual void wm_event(GWMEvent&);
private:
virtual bool is_window() const override final { return true; }
void paint_keybinds();
void collect_keyboard_activation_targets();
NonnullRefPtr<GraphicsBitmap> create_backing_bitmap(const Size&);
NonnullRefPtr<GraphicsBitmap> create_shared_bitmap(GraphicsBitmap::Format, const Size&);
void set_current_backing_bitmap(GraphicsBitmap&, bool flush_immediately = false);
void flip(const Vector<Rect, 32>& dirty_rects);
RefPtr<GraphicsBitmap> m_front_bitmap;
RefPtr<GraphicsBitmap> m_back_bitmap;
RefPtr<GraphicsBitmap> m_icon;
int m_window_id { 0 };
float m_opacity_when_windowless { 1.0f };
RefPtr<GWidget> m_main_widget;
WeakPtr<GWidget> m_focused_widget;
WeakPtr<GWidget> m_global_cursor_tracking_widget;
WeakPtr<GWidget> m_automatic_cursor_tracking_widget;
WeakPtr<GWidget> m_hovered_widget;
Rect m_rect_when_windowless;
String m_title_when_windowless;
Vector<Rect, 32> m_pending_paint_event_rects;
Size m_size_increment;
Size m_base_size;
Color m_background_color { Color::WarmGray };
GWindowType m_window_type { GWindowType::Normal };
bool m_is_active { false };
bool m_has_alpha_channel { false };
bool m_double_buffering_enabled { true };
bool m_modal { false };
bool m_resizable { true };
bool m_fullscreen { false };
bool m_show_titlebar { true };
bool m_keybind_mode { false };
String m_entered_keybind;
size_t m_max_keybind_length { 0 };
HashMap<String, WeakPtr<GWidget>> m_keyboard_activation_targets;
bool m_layout_pending { false };
};