47 lines
1.1 KiB
C++
47 lines
1.1 KiB
C++
#include <LibGUI/GMenuBar.h>
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#include <LibGUI/GWindowServerConnection.h>
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GMenuBar::GMenuBar()
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{
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}
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GMenuBar::~GMenuBar()
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{
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unrealize_menubar();
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}
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void GMenuBar::add_menu(NonnullRefPtr<GMenu> menu)
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{
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m_menus.append(move(menu));
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}
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int GMenuBar::realize_menubar()
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{
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return GWindowServerConnection::the().send_sync<WindowServer::CreateMenubar>()->menubar_id();
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}
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void GMenuBar::unrealize_menubar()
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{
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if (m_menubar_id == -1)
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return;
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GWindowServerConnection::the().send_sync<WindowServer::DestroyMenubar>(m_menubar_id);
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m_menubar_id = -1;
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}
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void GMenuBar::notify_added_to_application(Badge<GApplication>)
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{
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ASSERT(m_menubar_id == -1);
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m_menubar_id = realize_menubar();
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ASSERT(m_menubar_id != -1);
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for (auto& menu : m_menus) {
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int menu_id = menu.realize_menu();
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ASSERT(menu_id != -1);
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GWindowServerConnection::the().send_sync<WindowServer::AddMenuToMenubar>(m_menubar_id, menu_id);
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}
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GWindowServerConnection::the().send_sync<WindowServer::SetApplicationMenubar>(m_menubar_id);
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}
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void GMenuBar::notify_removed_from_application(Badge<GApplication>)
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{
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unrealize_menubar();
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}
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