ladybird/Libraries/LibGUI/GItemView.h
Andreas Kling a7f414bba7 LibGUI+WindowServer: Start fleshing out drag&drop functionality
This patch enables basic drag&drop between applications.
You initiate a drag by creating a GDragOperation object and calling
exec() on it. This creates a nested event loop in the calling program
that only returns once the drag operation has ended.

On the receiving side, you get a call to GWidget::drop_event() with
a GDropEvent containing information about the dropped data.

The only data passed right now is a piece of text that's also used
to visually indicate that a drag is happening (by showing the text in
a little box that follows the mouse cursor around.)

There are things to fix here, but we're off to a nice start. :^)
2019-12-08 16:50:23 +01:00

50 lines
1.5 KiB
C++

#pragma once
#include <AK/Function.h>
#include <AK/HashMap.h>
#include <LibGUI/GAbstractView.h>
#include <LibGUI/GModel.h>
class GScrollBar;
class Painter;
class GItemView : public GAbstractView {
C_OBJECT(GItemView)
public:
virtual ~GItemView() override;
int content_width() const;
int horizontal_padding() const { return m_horizontal_padding; }
void scroll_into_view(const GModelIndex&, Orientation);
Size effective_item_size() const { return m_effective_item_size; }
int model_column() const { return m_model_column; }
void set_model_column(int column) { m_model_column = column; }
private:
explicit GItemView(GWidget* parent);
virtual void did_update_model() override;
virtual void paint_event(GPaintEvent&) override;
virtual void resize_event(GResizeEvent&) override;
virtual void mousedown_event(GMouseEvent&) override;
virtual void mousemove_event(GMouseEvent&) override;
virtual void keydown_event(GKeyEvent&) override;
virtual void doubleclick_event(GMouseEvent&) override;
virtual void context_menu_event(GContextMenuEvent&) override;
int item_count() const;
Rect item_rect(int item_index) const;
int item_at_event_position(const Point&) const;
void update_content_size();
int m_horizontal_padding { 5 };
int m_model_column { 0 };
int m_visual_column_count { 0 };
int m_visual_row_count { 0 };
Point m_left_mousedown_position;
Size m_effective_item_size { 80, 80 };
};