ladybird/Userland/Libraries/LibGL/Tex/Texture.h
Stephan Unverwerth 4a99875582 LibGL+LibGPU+LibSoftGPU: Add virtual base class for Images
This introduces a new device independent base class for Images in LibGPU
that also keeps track of the device from which it was created in order
to prevent assigning images across devices.
2022-04-06 11:32:24 +02:00

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C++

/*
* Copyright (c) 2021, Stephan Unverwerth <s.unverwerth@serenityos.org>
* Copyright (c) 2022, the SerenityOS developers.
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/RefCounted.h>
#include <LibGPU/Image.h>
namespace GL {
class Texture : public RefCounted<Texture> {
public:
virtual ~Texture() = default;
virtual bool is_texture_1d() const { return false; }
virtual bool is_texture_2d() const { return false; }
virtual bool is_texture_3d() const { return false; }
virtual bool is_cube_map() const { return false; }
RefPtr<GPU::Image> device_image() { return m_device_image; }
void set_device_image(RefPtr<GPU::Image> image) { m_device_image = image; }
private:
RefPtr<GPU::Image> m_device_image;
};
}