
Instead of having .hsp files that determine which files are members of a project, a project is now an entire directory tree instead. This feels a lot less cumbersome to work with, and removes a fair amount of busywork that would otherwise be expected from the user. This patch refactors large parts of HackStudio to implement the new way of thinking. I've probably missed some details here and there, but generally I think it's pretty OK.
84 lines
2.8 KiB
C++
84 lines
2.8 KiB
C++
/*
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* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include "Project.h"
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#include "HackStudio.h"
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#include <LibCore/File.h>
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namespace HackStudio {
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Project::Project(const String& root_path)
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: m_root_path(root_path)
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{
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m_model = GUI::FileSystemModel::create(root_path, GUI::FileSystemModel::Mode::FilesAndDirectories);
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}
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Project::~Project()
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{
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}
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OwnPtr<Project> Project::open_with_root_path(const String& root_path)
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{
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if (!Core::File::is_directory(root_path))
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return nullptr;
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return adopt_own(*new Project(root_path));
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}
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template<typename Callback>
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static void traverse_model(const GUI::FileSystemModel& model, const GUI::ModelIndex& index, Callback callback)
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{
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if (index.is_valid())
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callback(index);
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auto row_count = model.row_count(index);
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if (!row_count)
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return;
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for (int row = 0; row < row_count; ++row) {
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auto child_index = model.index(row, GUI::FileSystemModel::Column::Name, index);
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traverse_model(model, child_index, callback);
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}
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}
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void Project::for_each_text_file(Function<void(const ProjectFile&)> callback) const
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{
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traverse_model(model(), {}, [&](auto& index) {
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auto file = get_file(model().full_path(index));
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if (file)
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callback(*file);
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});
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}
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RefPtr<ProjectFile> Project::get_file(const String& path) const
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{
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for (auto& file : m_files) {
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if (file.name() == path)
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return file;
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}
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auto file = ProjectFile::construct_with_name(path);
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m_files.append(file);
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return file;
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}
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}
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