
Previously, the Object class had many different types of functions for each action. For example: get_by_index, get(PropertyName), get(FlyString). This is a bit verbose, so these methods have been shortened to simply use the PropertyName structure. The methods then internally call _by_index if necessary. Note that the _by_index have been made private to enforce this change. Secondly, a clear distinction has been made between "putting" and "defining" an object property. "Putting" should mean modifying a (potentially) already existing property. This is akin to doing "a.b = 'foo'". This implies two things about put operations: - They will search the prototype chain for setters and call them, if necessary. - If no property exists with a particular key, the put operation should create a new property with the default attributes (configurable, writable, and enumerable). In contrast, "defining" a property should completely overwrite any existing value without calling setters (if that property is configurable, of course). Thus, all of the many JS objects have had any "put" calls changed to "define_property" calls. Additionally, "put_native_function" and "put_native_property" have had their "put" replaced with "define". Finally, "put_own_property" has been made private, as all necessary functionality should be exposed with the put and define_property methods.
130 lines
5.1 KiB
C++
130 lines
5.1 KiB
C++
/*
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* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#pragma once
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#include <AK/HashMap.h>
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#include <AK/String.h>
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#include <LibJS/Forward.h>
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#include <LibJS/Runtime/Cell.h>
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#include <LibJS/Runtime/PrimitiveString.h>
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#include <LibJS/Runtime/PropertyName.h>
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#include <LibJS/Runtime/Shape.h>
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#include <LibJS/Runtime/Value.h>
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namespace JS {
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const u8 default_attributes = Attribute::Configurable | Attribute::Writable | Attribute::Enumerable;
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class Object : public Cell {
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public:
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static Object* create_empty(Interpreter&, GlobalObject&);
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explicit Object(Object* prototype);
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virtual ~Object();
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enum class GetOwnPropertyMode {
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Key,
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Value,
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KeyAndValue,
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};
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enum class PutOwnPropertyMode {
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Put,
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DefineProperty,
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};
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Shape& shape() { return *m_shape; }
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const Shape& shape() const { return *m_shape; }
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Value get(PropertyName) const;
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bool has_property(PropertyName) const;
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bool has_own_property(PropertyName) const;
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bool put(PropertyName, Value);
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Value get_own_property(const Object& this_object, PropertyName) const;
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Value get_own_properties(const Object& this_object, GetOwnPropertyMode, u8 attributes = default_attributes) const;
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Value get_own_property_descriptor(PropertyName) const;
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bool define_property(const FlyString& property_name, const Object& descriptor, bool throw_exceptions = true);
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bool define_property(PropertyName, Value value, u8 attributes = default_attributes, bool throw_exceptions = true);
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bool define_native_function(const FlyString& property_name, AK::Function<Value(Interpreter&)>, i32 length = 0, u8 attribute = default_attributes);
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bool define_native_property(const FlyString& property_name, AK::Function<Value(Interpreter&)> getter, AK::Function<void(Interpreter&, Value)> setter, u8 attribute = default_attributes);
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Value delete_property(PropertyName);
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virtual bool is_array() const { return false; }
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virtual bool is_boolean() const { return false; }
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virtual bool is_date() const { return false; }
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virtual bool is_error() const { return false; }
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virtual bool is_function() const { return false; }
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virtual bool is_native_function() const { return false; }
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virtual bool is_bound_function() const { return false; }
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virtual bool is_native_property() const { return false; }
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virtual bool is_string_object() const { return false; }
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virtual bool is_symbol_object() const { return false; }
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virtual const char* class_name() const override { return "Object"; }
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virtual void visit_children(Cell::Visitor&) override;
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Object* prototype();
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const Object* prototype() const;
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void set_prototype(Object*);
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bool has_prototype(const Object* prototype) const;
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enum class PreferredType {
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Default,
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String,
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Number,
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};
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virtual Value value_of() const { return Value(const_cast<Object*>(this)); }
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virtual Value to_primitive(PreferredType preferred_type = PreferredType::Default) const;
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virtual Value to_string() const;
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Value get_direct(size_t index) const { return m_storage[index]; }
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const Vector<Value>& elements() const { return m_elements; }
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Vector<Value>& elements() { return m_elements; }
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private:
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virtual Value get_by_index(u32 property_index) const;
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virtual bool put_by_index(u32 property_index, Value);
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bool put_own_property(Object& this_object, const FlyString& property_name, Value, u8 attributes, PutOwnPropertyMode = PutOwnPropertyMode::Put, bool throw_exceptions = true);
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bool put_own_property_by_index(Object& this_object, u32 property_index, Value, u8 attributes, PutOwnPropertyMode = PutOwnPropertyMode::Put, bool throw_exceptions = true);
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void set_shape(Shape&);
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void ensure_shape_is_unique();
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Shape* m_shape { nullptr };
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Vector<Value> m_storage;
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Vector<Value> m_elements;
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};
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}
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