
Scroll the mouse wheel over a NumericInput to quickly change the value. This matches the SpinBox behavior.
37 lines
858 B
C++
37 lines
858 B
C++
/*
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* Copyright (c) 2021, Matthew Olsson <mattco@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/NumericLimits.h>
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#include <LibGUI/TextBox.h>
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namespace GUI {
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class NumericInput final : public GUI::TextBox {
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C_OBJECT(NumericInput)
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public:
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virtual ~NumericInput() override = default;
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Function<void(i64)> on_number_changed;
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void set_min_number(i64 number);
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void set_max_number(i64 number);
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void set_current_number(i64 number, GUI::AllowCallback allow_callback = GUI::AllowCallback::Yes);
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virtual void mousewheel_event(GUI::MouseEvent&) override;
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private:
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NumericInput();
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void on_focus_lost();
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bool m_needs_text_reset { false };
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i64 m_current_number { 0 };
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i64 m_min_number { NumericLimits<i64>::min() };
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i64 m_max_number { NumericLimits<i64>::max() };
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};
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}
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