
Document and HTMLElement now inherit from HTML::GlobalEventHandlers which allows them to support "onfoo" event handler attributes. These are assignable both via IDL attributes and content attributes. Event listeners constructed this way get a special "attribute" flag on them so we know which one to replace if you reassign them. This also allows them to coexist with EventTarget.addEventListener(). This is all a bit sloppy, but it works decently for a first cut. The Window object should also inherit GlobalEventHandlers, but since we don't generate it from IDL, I haven't taken that step here. Also this would be a lot nicer if we supported IDL mixins.
54 lines
1.8 KiB
C++
54 lines
1.8 KiB
C++
/*
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* Copyright (c) 2021, Andreas Kling <kling@serenityos.org>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#pragma once
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#include <AK/String.h>
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#include <LibJS/Heap/Handle.h>
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#include <LibJS/Runtime/Function.h>
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namespace Web::HTML {
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struct EventHandler {
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EventHandler()
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{
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}
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EventHandler(String s)
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: string(move(s))
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{
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}
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EventHandler(JS::Handle<JS::Function> c)
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: callback(move(c))
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{
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}
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String string;
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JS::Handle<JS::Function> callback;
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};
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}
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