
(...and ASSERT_NOT_REACHED => VERIFY_NOT_REACHED) Since all of these checks are done in release builds as well, let's rename them to VERIFY to prevent confusion, as everyone is used to assertions being compiled out in release. We can introduce a new ASSERT macro that is specifically for debug checks, but I'm doing this wholesale conversion first since we've accumulated thousands of these already, and it's not immediately obvious which ones are suitable for ASSERT.
163 lines
4.4 KiB
C++
163 lines
4.4 KiB
C++
/*
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* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#pragma once
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#include <AK/FlyString.h>
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#include <LibJS/Runtime/StringOrSymbol.h>
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namespace JS {
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class PropertyName {
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public:
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enum class Type {
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Invalid,
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Number,
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String,
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Symbol,
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};
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static PropertyName from_value(GlobalObject& global_object, Value value)
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{
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if (value.is_empty())
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return {};
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if (value.is_symbol())
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return &value.as_symbol();
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if (value.is_integer() && value.as_i32() >= 0)
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return value.as_i32();
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auto string = value.to_string(global_object);
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if (string.is_null())
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return {};
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return string;
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}
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PropertyName() { }
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PropertyName(i32 index)
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: m_type(Type::Number)
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, m_number(index)
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{
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VERIFY(index >= 0);
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}
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PropertyName(const char* chars)
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: m_type(Type::String)
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, m_string(FlyString(chars))
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{
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}
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PropertyName(const String& string)
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: m_type(Type::String)
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, m_string(FlyString(string))
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{
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VERIFY(!string.is_null());
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}
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PropertyName(const FlyString& string)
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: m_type(Type::String)
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, m_string(string)
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{
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VERIFY(!string.is_null());
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}
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PropertyName(Symbol* symbol)
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: m_type(Type::Symbol)
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, m_symbol(symbol)
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{
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VERIFY(symbol);
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}
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PropertyName(const StringOrSymbol& string_or_symbol)
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{
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if (string_or_symbol.is_string()) {
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m_string = string_or_symbol.as_string();
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m_type = Type::String;
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} else if (string_or_symbol.is_symbol()) {
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m_symbol = const_cast<Symbol*>(string_or_symbol.as_symbol());
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m_type = Type::Symbol;
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}
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}
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bool is_valid() const { return m_type != Type::Invalid; }
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bool is_number() const { return m_type == Type::Number; }
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bool is_string() const { return m_type == Type::String; }
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bool is_symbol() const { return m_type == Type::Symbol; }
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i32 as_number() const
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{
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VERIFY(is_number());
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return m_number;
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}
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const FlyString& as_string() const
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{
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VERIFY(is_string());
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return m_string;
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}
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const Symbol* as_symbol() const
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{
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VERIFY(is_symbol());
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return m_symbol;
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}
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String to_string() const
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{
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VERIFY(is_valid());
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VERIFY(!is_symbol());
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if (is_string())
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return as_string();
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return String::number(as_number());
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}
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StringOrSymbol to_string_or_symbol() const
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{
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VERIFY(is_valid());
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VERIFY(!is_number());
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if (is_string())
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return StringOrSymbol(as_string());
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return StringOrSymbol(as_symbol());
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}
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Value to_value(VM& vm) const
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{
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if (is_string())
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return js_string(vm, m_string);
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if (is_number())
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return Value(m_number);
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if (is_symbol())
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return m_symbol;
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return js_undefined();
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}
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private:
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Type m_type { Type::Invalid };
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FlyString m_string;
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Symbol* m_symbol { nullptr };
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u32 m_number { 0 };
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};
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}
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