
This was creating a ton of pointless busywork for the garbage collector and can be avoided simply by tolerating that the current call frame has a null scope object for the duration of a NativeFunction activation.
60 lines
1.3 KiB
C++
60 lines
1.3 KiB
C++
/*
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* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibJS/Runtime/GlobalObject.h>
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#include <LibJS/Runtime/NativeFunction.h>
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#include <LibJS/Runtime/Value.h>
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namespace JS {
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NativeFunction* NativeFunction::create(GlobalObject& global_object, const FlyString& name, AK::Function<Value(VM&, GlobalObject&)> function)
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{
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return global_object.heap().allocate<NativeFunction>(global_object, name, move(function), *global_object.function_prototype());
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}
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NativeFunction::NativeFunction(Object& prototype)
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: Function(prototype)
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{
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}
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NativeFunction::NativeFunction(const FlyString& name, AK::Function<Value(VM&, GlobalObject&)> native_function, Object& prototype)
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: Function(prototype)
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, m_name(name)
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, m_native_function(move(native_function))
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{
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}
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NativeFunction::NativeFunction(const FlyString& name, Object& prototype)
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: Function(prototype)
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, m_name(name)
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{
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}
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NativeFunction::~NativeFunction()
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{
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}
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Value NativeFunction::call()
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{
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return m_native_function(vm(), global_object());
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}
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Value NativeFunction::construct(Function&)
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{
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return {};
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}
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LexicalEnvironment* NativeFunction::create_environment()
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{
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return nullptr;
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}
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bool NativeFunction::is_strict_mode() const
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{
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return vm().in_strict_mode();
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}
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}
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