
This just returns an empty CSSStyleDeclaration for now. The real thing needs to be a live object that provides a view onto the computed style of a given element. This is far from that, but it's something. :^)
93 lines
2.8 KiB
C++
93 lines
2.8 KiB
C++
/*
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* Copyright (c) 2020-2021, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/Badge.h>
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#include <AK/IDAllocator.h>
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#include <AK/RefCounted.h>
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#include <AK/RefPtr.h>
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#include <LibWeb/Bindings/WindowObject.h>
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#include <LibWeb/Bindings/Wrappable.h>
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#include <LibWeb/CSS/Screen.h>
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#include <LibWeb/DOM/Event.h>
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#include <LibWeb/DOM/EventTarget.h>
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namespace Web::DOM {
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class Window final
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: public RefCounted<Window>
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, public EventTarget {
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public:
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static NonnullRefPtr<Window> create_with_document(Document&);
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~Window();
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using RefCounted::ref;
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using RefCounted::unref;
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virtual void ref_event_target() override { RefCounted::ref(); }
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virtual void unref_event_target() override { RefCounted::unref(); }
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virtual bool dispatch_event(NonnullRefPtr<Event>) override;
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virtual JS::Object* create_wrapper(JS::GlobalObject&) override;
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Page* page();
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Page const* page() const;
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Document const& associated_document() const { return *m_associated_document; }
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Document& associated_document() { return *m_associated_document; }
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void alert(String const&);
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bool confirm(String const&);
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String prompt(String const&, String const&);
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i32 request_animation_frame(JS::FunctionObject&);
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void cancel_animation_frame(i32);
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i32 set_timeout(JS::FunctionObject&, i32);
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i32 set_interval(JS::FunctionObject&, i32);
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void clear_timeout(i32);
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void clear_interval(i32);
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int inner_width() const;
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int inner_height() const;
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void did_set_location_href(Badge<Bindings::LocationObject>, URL const& new_href);
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void did_call_location_reload(Badge<Bindings::LocationObject>);
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Bindings::WindowObject* wrapper() { return m_wrapper; }
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Bindings::WindowObject const* wrapper() const { return m_wrapper; }
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void set_wrapper(Badge<Bindings::WindowObject>, Bindings::WindowObject&);
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i32 allocate_timer_id(Badge<Timer>);
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void deallocate_timer_id(Badge<Timer>, i32);
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void timer_did_fire(Badge<Timer>, Timer&);
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HighResolutionTime::Performance& performance() { return *m_performance; }
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CSS::Screen& screen() { return *m_screen; }
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Event const* current_event() const { return m_current_event; }
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void set_current_event(Event* event) { m_current_event = event; }
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NonnullRefPtr<CSS::CSSStyleDeclaration> get_computed_style(DOM::Element&) const;
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private:
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explicit Window(Document&);
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// https://html.spec.whatwg.org/multipage/window-object.html#concept-document-window
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WeakPtr<Document> m_associated_document;
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WeakPtr<Bindings::WindowObject> m_wrapper;
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IDAllocator m_timer_id_allocator;
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HashMap<int, NonnullRefPtr<Timer>> m_timers;
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NonnullOwnPtr<HighResolutionTime::Performance> m_performance;
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NonnullRefPtr<CSS::Screen> m_screen;
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RefPtr<Event> m_current_event;
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};
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}
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