ladybird/Userland/Libraries/LibJS/Bytecode/PassManager.h
kleines Filmröllchen 213025f210 AK: Rename Time to Duration
That's what this class really is; in fact that's what the first line of
the comment says it is.

This commit does not rename the main files, since those will contain
other time-related classes in a little bit.
2023-05-24 23:18:07 +02:00

136 lines
2.9 KiB
C++

/*
* Copyright (c) 2021, Ali Mohammad Pur <mpfard@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <LibCore/ElapsedTimer.h>
#include <LibJS/Bytecode/BasicBlock.h>
#include <LibJS/Bytecode/Generator.h>
namespace JS::Bytecode {
struct PassPipelineExecutable {
Executable& executable;
Optional<HashMap<BasicBlock const*, HashTable<BasicBlock const*>>> cfg {};
Optional<HashMap<BasicBlock const*, HashTable<BasicBlock const*>>> inverted_cfg {};
Optional<HashTable<BasicBlock const*>> exported_blocks {};
};
class Pass {
public:
Pass() = default;
virtual ~Pass() = default;
virtual void perform(PassPipelineExecutable&) = 0;
void started()
{
m_timer.start();
}
void finished()
{
m_time_difference = m_timer.elapsed_time();
}
u64 elapsed() const { return m_time_difference.to_microseconds(); }
protected:
Core::ElapsedTimer m_timer;
Duration m_time_difference {};
};
class PassManager : public Pass {
public:
PassManager() = default;
~PassManager() override = default;
void add(NonnullOwnPtr<Pass> pass) { m_passes.append(move(pass)); }
template<typename PassT, typename... Args>
void add(Args&&... args) { m_passes.append(make<PassT>(forward<Args>(args)...)); }
void perform(Executable& executable)
{
PassPipelineExecutable pipeline_executable { executable };
perform(pipeline_executable);
}
virtual void perform(PassPipelineExecutable& executable) override
{
started();
for (auto& pass : m_passes)
pass->perform(executable);
finished();
}
private:
Vector<NonnullOwnPtr<Pass>> m_passes;
};
namespace Passes {
class GenerateCFG : public Pass {
public:
GenerateCFG() = default;
~GenerateCFG() override = default;
private:
virtual void perform(PassPipelineExecutable&) override;
};
class MergeBlocks : public Pass {
public:
MergeBlocks() = default;
~MergeBlocks() override = default;
private:
virtual void perform(PassPipelineExecutable&) override;
};
class PlaceBlocks : public Pass {
public:
PlaceBlocks() = default;
~PlaceBlocks() override = default;
private:
virtual void perform(PassPipelineExecutable&) override;
};
class UnifySameBlocks : public Pass {
public:
UnifySameBlocks() = default;
~UnifySameBlocks() override = default;
private:
virtual void perform(PassPipelineExecutable&) override;
};
class DumpCFG : public Pass {
public:
DumpCFG(FILE* file)
: m_file(file)
{
}
~DumpCFG() override = default;
private:
virtual void perform(PassPipelineExecutable&) override;
FILE* m_file { nullptr };
};
class EliminateLoads : public Pass {
public:
EliminateLoads() = default;
virtual ~EliminateLoads() override = default;
private:
virtual void perform(PassPipelineExecutable&) override;
};
}
}