
To make this possible, I also had to give each LayoutNode a Document& so it can resolve document-specific colors correctly. There's probably ways to avoid having this extra member by resolving colors later, but this works for now.
66 lines
2.4 KiB
C++
66 lines
2.4 KiB
C++
/*
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* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#pragma once
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#include <LibWeb/DOM/HTMLImageElement.h>
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#include <LibWeb/Layout/LayoutReplaced.h>
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namespace Web {
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class HTMLImageElement;
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class LayoutImage : public LayoutReplaced {
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public:
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LayoutImage(Document&, const Element&, NonnullRefPtr<StyleProperties>, const ImageLoader&);
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virtual ~LayoutImage() override;
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virtual void layout(LayoutMode = LayoutMode::Default) override;
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virtual void paint(PaintContext&, PaintPhase) override;
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const Element& node() const { return static_cast<const Element&>(LayoutReplaced::node()); }
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bool renders_as_alt_text() const;
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void set_visible_in_viewport(Badge<LayoutDocument>, bool);
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private:
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virtual const char* class_name() const override { return "LayoutImage"; }
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virtual bool is_image() const override { return true; }
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int preferred_width() const;
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int preferred_height() const;
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const ImageLoader& m_image_loader;
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};
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template<>
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inline bool is<LayoutImage>(const LayoutNode& node)
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{
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return node.is_image();
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}
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}
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