
This fits nicer with FloatRect,FloatPoint,FloatSize and gives a much better visual clue about what type of metric is being used.
58 lines
2.1 KiB
C++
58 lines
2.1 KiB
C++
/*
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* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#pragma once
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#include <AK/Forward.h>
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#include <LibGUI/Forward.h>
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#include <LibGfx/Forward.h>
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#include <LibWeb/Forward.h>
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namespace Web {
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class Frame;
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class EventHandler {
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public:
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explicit EventHandler(Badge<Frame>, Frame&);
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~EventHandler();
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bool handle_mouseup(const Gfx::IntPoint&, unsigned button, unsigned modifiers);
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bool handle_mousedown(const Gfx::IntPoint&, unsigned button, unsigned modifiers);
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bool handle_mousemove(const Gfx::IntPoint&, unsigned buttons, unsigned modifiers);
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private:
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LayoutDocument* layout_root();
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const LayoutDocument* layout_root() const;
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void dump_selection(const char* event_name) const;
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Frame& m_frame;
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bool m_in_mouse_selection { false };
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};
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}
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