
This patch adds a Web::Timer object that represents a single timer registration made with window.setTimeout() or window.setInterval(). All live timers are owned by the DOM Window object. The timers can be stopped via clearTimeout() or clearInterval(). Note that those API's are actually interchangeable, but we have to support both.
77 lines
2.7 KiB
C++
77 lines
2.7 KiB
C++
/*
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* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#pragma once
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#include <AK/Badge.h>
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#include <AK/IDAllocator.h>
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#include <AK/RefCounted.h>
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#include <AK/RefPtr.h>
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#include <LibWeb/Bindings/WindowObject.h>
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#include <LibWeb/Bindings/Wrappable.h>
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namespace Web {
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class Window : public RefCounted<Window> {
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public:
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static NonnullRefPtr<Window> create_with_document(Document&);
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~Window();
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const Document& document() const { return m_document; }
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Document& document() { return m_document; }
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void alert(const String&);
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bool confirm(const String&);
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i32 request_animation_frame(JS::Function&);
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void cancel_animation_frame(i32);
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i32 set_timeout(JS::Function&, i32);
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i32 set_interval(JS::Function&, i32);
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void clear_timeout(i32);
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void clear_interval(i32);
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void did_set_location_href(Badge<Bindings::LocationObject>, const String& new_href);
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void did_call_location_reload(Badge<Bindings::LocationObject>);
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Bindings::WindowObject* wrapper() { return m_wrapper; }
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const Bindings::WindowObject* wrapper() const { return m_wrapper; }
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void set_wrapper(Badge<Bindings::WindowObject>, Bindings::WindowObject&);
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i32 allocate_timer_id(Badge<Timer>);
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void timer_did_fire(Badge<Timer>, Timer&);
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private:
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explicit Window(Document&);
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Document& m_document;
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WeakPtr<Bindings::WindowObject> m_wrapper;
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IDAllocator m_timer_id_allocator;
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HashMap<int, NonnullRefPtr<Timer>> m_timers;
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};
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}
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