ladybird/Libraries/LibWeb/DOM/HTMLScriptElement.h
Andreas Kling 3a5af6ef61 LibWeb: Remove hacky old ways of running <script> element contents
Now that we're using the new HTML parser, we don't have to do the weird
"run the script when inserted into the document, uhh, or when the text
content of the script element changes" dance.

Instead, we just follow the spec, and scripts run the way they should.
2020-06-23 16:45:01 +02:00

74 lines
2.8 KiB
C++

/*
* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include <AK/Function.h>
#include <LibWeb/DOM/HTMLElement.h>
namespace Web {
class HTMLScriptElement : public HTMLElement {
public:
HTMLScriptElement(Document&, const FlyString& tag_name);
virtual ~HTMLScriptElement() override;
bool is_non_blocking() const { return m_non_blocking; }
bool is_ready_to_be_parser_executed() const { return m_ready_to_be_parser_executed; }
bool failed_to_load() const { return m_failed_to_load; }
void set_parser_document(Badge<HTMLDocumentParser>, Document&);
void set_non_blocking(Badge<HTMLDocumentParser>, bool);
void set_already_started(Badge<HTMLDocumentParser>, bool b) { m_already_started = b; }
void prepare_script(Badge<HTMLDocumentParser>);
void execute_script();
private:
void script_became_ready();
void when_the_script_is_ready(Function<void()>);
WeakPtr<Document> m_parser_document;
WeakPtr<Document> m_preparation_time_document;
bool m_non_blocking { false };
bool m_already_started { false };
bool m_parser_inserted { false };
bool m_from_an_external_file { false };
bool m_script_ready { false };
bool m_ready_to_be_parser_executed { false };
bool m_failed_to_load { false };
Function<void()> m_script_ready_callback;
String m_script_source;
};
template<>
inline bool is<HTMLScriptElement>(const Node& node)
{
return is<Element>(node) && to<Element>(node).tag_name() == HTML::TagNames::script;
}
}