ladybird/Userland/Libraries/LibWeb/Layout/InitialContainingBlockBox.cpp
Egor Ananyin d2b6148787 LibWeb: Make painting order more spec-compliant
Now our painting order inside stacking contexts is closer to the
algorithm specified by CSS 2.1 (see section 9.9 and Appendix E)
2021-05-07 22:27:48 +02:00

105 lines
3.5 KiB
C++

/*
* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibGfx/Painter.h>
#include <LibWeb/Dump.h>
#include <LibWeb/Layout/InitialContainingBlockBox.h>
#include <LibWeb/Page/Frame.h>
#include <LibWeb/Painting/StackingContext.h>
namespace Web::Layout {
InitialContainingBlockBox::InitialContainingBlockBox(DOM::Document& document, NonnullRefPtr<CSS::StyleProperties> style)
: BlockBox(document, &document, move(style))
{
}
InitialContainingBlockBox::~InitialContainingBlockBox()
{
}
void InitialContainingBlockBox::build_stacking_context_tree()
{
if (stacking_context())
return;
set_stacking_context(make<StackingContext>(*this, nullptr));
for_each_in_inclusive_subtree_of_type<Box>([&](Box& box) {
if (&box == this)
return IterationDecision::Continue;
if (!box.establishes_stacking_context()) {
VERIFY(!box.stacking_context());
return IterationDecision::Continue;
}
auto* parent_context = box.enclosing_stacking_context();
VERIFY(parent_context);
box.set_stacking_context(make<StackingContext>(box, parent_context));
return IterationDecision::Continue;
});
}
void InitialContainingBlockBox::paint_document_background(PaintContext& context)
{
context.painter().fill_rect(Gfx::IntRect { {}, context.viewport_rect().size() }, document().background_color(context.palette()));
context.painter().translate(-context.viewport_rect().location());
if (auto background_bitmap = document().background_image()) {
Gfx::IntRect background_rect = { 0, 0, context.viewport_rect().x() + context.viewport_rect().width(), context.viewport_rect().y() + context.viewport_rect().height() };
paint_background_image(context, *background_bitmap, document().background_repeat_x(), document().background_repeat_y(), move(background_rect));
}
}
void InitialContainingBlockBox::paint_all_phases(PaintContext& context)
{
paint_document_background(context);
stacking_context()->paint(context);
}
HitTestResult InitialContainingBlockBox::hit_test(const Gfx::IntPoint& position, HitTestType type) const
{
return stacking_context()->hit_test(position, type);
}
void InitialContainingBlockBox::recompute_selection_states()
{
SelectionState state = SelectionState::None;
auto selection = this->selection().normalized();
for_each_in_inclusive_subtree([&](auto& layout_node) {
if (!selection.is_valid()) {
// Everything gets SelectionState::None.
} else if (&layout_node == selection.start().layout_node && &layout_node == selection.end().layout_node) {
state = SelectionState::StartAndEnd;
} else if (&layout_node == selection.start().layout_node) {
state = SelectionState::Start;
} else if (&layout_node == selection.end().layout_node) {
state = SelectionState::End;
} else {
if (state == SelectionState::Start)
state = SelectionState::Full;
else if (state == SelectionState::End || state == SelectionState::StartAndEnd)
state = SelectionState::None;
}
layout_node.set_selection_state(state);
return IterationDecision::Continue;
});
}
void InitialContainingBlockBox::set_selection(const LayoutRange& selection)
{
m_selection = selection;
recompute_selection_states();
}
void InitialContainingBlockBox::set_selection_end(const LayoutPosition& position)
{
m_selection.set_end(position);
recompute_selection_states();
}
}