
SPDX License Identifiers are a more compact / standardized way of representing file license information. See: https://spdx.dev/resources/use/#identifiers This was done with the `ambr` search and replace tool. ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
36 lines
1.2 KiB
C++
36 lines
1.2 KiB
C++
/*
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* Copyright (c) 2021, Tim Flynn <trflynn89@pm.me>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <LibWeb/HTML/HTMLLabelElement.h>
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#include <LibWeb/Layout/BlockBox.h>
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namespace Web::Layout {
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class Label : public BlockBox {
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public:
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Label(DOM::Document&, HTML::HTMLLabelElement*, NonnullRefPtr<CSS::StyleProperties>);
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virtual ~Label() override;
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static bool is_inside_associated_label(LabelableNode&, const Gfx::IntPoint&);
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static bool is_associated_label_hovered(LabelableNode&);
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const HTML::HTMLLabelElement& dom_node() const { return static_cast<const HTML::HTMLLabelElement&>(*BlockBox::dom_node()); }
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HTML::HTMLLabelElement& dom_node() { return static_cast<HTML::HTMLLabelElement&>(*BlockBox::dom_node()); }
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void handle_mousedown_on_label(Badge<TextNode>, const Gfx::IntPoint&, unsigned button);
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void handle_mouseup_on_label(Badge<TextNode>, const Gfx::IntPoint&, unsigned button);
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void handle_mousemove_on_label(Badge<TextNode>, const Gfx::IntPoint&, unsigned button);
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private:
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static Label* label_for_control_node(LabelableNode&);
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LabelableNode* control_node();
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bool m_tracking_mouse { false };
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};
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}
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