ladybird/Userland/Libraries/LibWeb/Layout/InlineNode.cpp
Brian Gianforcaro 1682f0b760 Everything: Move to SPDX license identifiers in all files.
SPDX License Identifiers are a more compact / standardized
way of representing file license information.

See: https://spdx.dev/resources/use/#identifiers

This was done with the `ambr` search and replace tool.

 ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
2021-04-22 11:22:27 +02:00

51 lines
1.8 KiB
C++

/*
* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibGfx/Painter.h>
#include <LibWeb/DOM/Element.h>
#include <LibWeb/Layout/BlockBox.h>
#include <LibWeb/Layout/InlineFormattingContext.h>
#include <LibWeb/Layout/InlineNode.h>
namespace Web::Layout {
InlineNode::InlineNode(DOM::Document& document, DOM::Element& element, NonnullRefPtr<CSS::StyleProperties> style)
: Layout::NodeWithStyleAndBoxModelMetrics(document, &element, move(style))
{
set_inline(true);
}
InlineNode::~InlineNode()
{
}
void InlineNode::split_into_lines(InlineFormattingContext& context, LayoutMode layout_mode)
{
auto& containing_block = context.context_box();
if (!computed_values().padding().left.is_undefined_or_auto()) {
float padding_left = computed_values().padding().left.resolved(CSS::Length::make_px(0), *this, containing_block.width()).to_px(*this);
containing_block.ensure_last_line_box().add_fragment(*this, 0, 0, padding_left, 0, LineBoxFragment::Type::Leading);
}
NodeWithStyleAndBoxModelMetrics::split_into_lines(context, layout_mode);
if (!computed_values().padding().right.is_undefined_or_auto()) {
float padding_right = computed_values().padding().right.resolved(CSS::Length::make_px(0), *this, containing_block.width()).to_px(*this);
containing_block.ensure_last_line_box().add_fragment(*this, 0, 0, padding_right, 0, LineBoxFragment::Type::Trailing);
}
}
void InlineNode::paint_fragment(PaintContext& context, const LineBoxFragment& fragment, PaintPhase phase) const
{
auto& painter = context.painter();
if (phase == PaintPhase::Background) {
painter.fill_rect(enclosing_int_rect(fragment.absolute_rect()), computed_values().background_color());
}
}
}