
The menubar bar wasn't being resized correctly, as the underlying Window was never being resized when `DisplayProperties` was chaning the resolution while the system was running. `m_window` now gets the correct window size when it's been updated, so a reboot isn't required.
43 lines
961 B
C++
43 lines
961 B
C++
#pragma once
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#include "WSMenu.h"
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#include <LibCore/CObject.h>
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#include <LibCore/CTimer.h>
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#include <WindowServer/WSCPUMonitor.h>
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#include <WindowServer/WSWindow.h>
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class WSMenuManager final : public CObject {
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C_OBJECT(WSMenuManager)
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public:
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WSMenuManager();
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virtual ~WSMenuManager() override;
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void setup();
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void refresh();
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virtual void event(CEvent&) override;
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bool is_open(const WSMenu&) const;
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Vector<WeakPtr<WSMenu>>& open_menu_stack() { return m_open_menu_stack; }
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void set_needs_window_resize();
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private:
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WSWindow& window() { return *m_window; }
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const WSWindow& window() const { return *m_window; }
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void handle_menu_mouse_event(WSMenu&, const WSMouseEvent&);
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void draw();
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void tick_clock();
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RefPtr<WSWindow> m_window;
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WSCPUMonitor m_cpu_monitor;
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String m_username;
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RefPtr<CTimer> m_timer;
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Vector<WeakPtr<WSMenu>> m_open_menu_stack;
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bool m_needs_window_resize;
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};
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