ladybird/Userland/Libraries/LibWeb/HTML/DecodedImageData.h
Aliaksandr Kalenik f4a5c136c3 LibGfx+LibWeb: Add ImmutableBitmap for images bitmap caching in painter
Before this change, we used Gfx::Bitmap to represent both decoded
images that are not going to be mutated and bitmaps corresponding
to canvases that could be mutated.

This change introduces a wrapper for bitmaps that are not going to be
mutated, so the painter could do caching: texture caching in the case
of GPU painter and potentially scaled bitmap caching in the case of CPU
painter.
2023-11-26 12:55:43 +01:00

36 lines
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/*
* Copyright (c) 2023, Andreas Kling <kling@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/RefCounted.h>
#include <LibGfx/Size.h>
#include <LibJS/Heap/Cell.h>
#include <LibWeb/PixelUnits.h>
namespace Web::HTML {
// https://html.spec.whatwg.org/multipage/images.html#img-req-data
class DecodedImageData : public RefCounted<DecodedImageData> {
public:
virtual ~DecodedImageData();
virtual RefPtr<Gfx::ImmutableBitmap> bitmap(size_t frame_index, Gfx::IntSize = {}) const = 0;
virtual int frame_duration(size_t frame_index) const = 0;
virtual size_t frame_count() const = 0;
virtual size_t loop_count() const = 0;
virtual bool is_animated() const = 0;
virtual Optional<CSSPixels> intrinsic_width() const = 0;
virtual Optional<CSSPixels> intrinsic_height() const = 0;
virtual Optional<CSSPixelFraction> intrinsic_aspect_ratio() const = 0;
protected:
DecodedImageData();
};
}