
This namespace will be used for all interfaces defined in the URL specification, like URL and URLSearchParams. This has the unfortunate side-effect of requiring us to use the fully qualified AK::URL name whenever we want to refer to the AK class, so this commit also fixes all such references.
100 lines
2.8 KiB
C++
100 lines
2.8 KiB
C++
/*
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* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/ByteBuffer.h>
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#include <AK/HashMap.h>
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#include <AK/HashTable.h>
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#include <AK/Noncopyable.h>
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#include <AK/RefCounted.h>
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#include <AK/URL.h>
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#include <AK/WeakPtr.h>
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#include <AK/Weakable.h>
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#include <LibGfx/Forward.h>
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#include <LibWeb/Forward.h>
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#include <LibWeb/Loader/LoadRequest.h>
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namespace Web {
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class ResourceClient;
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class Resource : public RefCounted<Resource> {
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AK_MAKE_NONCOPYABLE(Resource);
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AK_MAKE_NONMOVABLE(Resource);
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public:
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enum class Type {
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Generic,
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Image,
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};
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static NonnullRefPtr<Resource> create(Badge<ResourceLoader>, Type, const LoadRequest&);
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virtual ~Resource();
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Type type() const { return m_type; }
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bool is_loaded() const { return m_loaded; }
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bool is_failed() const { return m_failed; }
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const String& error() const { return m_error; }
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bool has_encoded_data() const { return !m_encoded_data.is_empty(); }
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const AK::URL& url() const { return m_request.url(); }
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const ByteBuffer& encoded_data() const { return m_encoded_data; }
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const HashMap<String, String, CaseInsensitiveStringTraits>& response_headers() const { return m_response_headers; }
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void register_client(Badge<ResourceClient>, ResourceClient&);
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void unregister_client(Badge<ResourceClient>, ResourceClient&);
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bool has_encoding() const { return m_encoding.has_value(); }
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const Optional<String>& encoding() const { return m_encoding; }
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const String& mime_type() const { return m_mime_type; }
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void for_each_client(Function<void(ResourceClient&)>);
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void did_load(Badge<ResourceLoader>, ReadonlyBytes data, const HashMap<String, String, CaseInsensitiveStringTraits>& headers, Optional<u32> status_code);
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void did_fail(Badge<ResourceLoader>, const String& error, Optional<u32> status_code);
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protected:
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explicit Resource(Type, const LoadRequest&);
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private:
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LoadRequest m_request;
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ByteBuffer m_encoded_data;
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Type m_type { Type::Generic };
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bool m_loaded { false };
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bool m_failed { false };
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String m_error;
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Optional<String> m_encoding;
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String m_mime_type;
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HashMap<String, String, CaseInsensitiveStringTraits> m_response_headers;
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Optional<u32> m_status_code;
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HashTable<ResourceClient*> m_clients;
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};
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class ResourceClient : public Weakable<ResourceClient> {
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public:
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virtual ~ResourceClient();
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virtual void resource_did_load() { }
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virtual void resource_did_fail() { }
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protected:
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virtual Resource::Type client_type() const { return Resource::Type::Generic; }
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Resource* resource() { return m_resource; }
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const Resource* resource() const { return m_resource; }
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void set_resource(Resource*);
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private:
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RefPtr<Resource> m_resource;
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};
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}
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