
In order to propagate errors that occur during UI setup, we have to move all that logic out of widget/window subclass constructors. This is a first attempt at doing that, for GUI::SettingsWindow.
56 lines
1.4 KiB
C++
56 lines
1.4 KiB
C++
/*
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* Copyright (c) 2020, Idan Horowitz <idan.horowitz@serenityos.org>
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* Copyright (c) 2021, the SerenityOS developers.
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* Copyright (c) 2021, Sam Atkins <atkinssj@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <LibGUI/Button.h>
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#include <LibGUI/TabWidget.h>
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#include <LibGUI/Window.h>
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namespace GUI {
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class SettingsWindow : public GUI::Window {
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C_OBJECT(SettingsWindow)
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public:
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class Tab : public GUI::Widget {
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public:
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virtual void apply_settings() = 0;
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virtual void cancel_settings() { }
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virtual void reset_default_values() { }
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};
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enum class ShowDefaultsButton {
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Yes,
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No,
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};
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static ErrorOr<NonnullRefPtr<SettingsWindow>> create(String title, ShowDefaultsButton = ShowDefaultsButton::No);
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virtual ~SettingsWindow() override;
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template<class T, class... Args>
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ErrorOr<NonnullRefPtr<T>> add_tab(String title, Args&&... args)
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{
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auto tab = TRY(m_tab_widget->try_add_tab<T>(move(title), forward<Args>(args)...));
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TRY(m_tabs.try_append(tab));
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return tab;
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}
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private:
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SettingsWindow();
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RefPtr<GUI::TabWidget> m_tab_widget;
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NonnullRefPtrVector<Tab> m_tabs;
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RefPtr<GUI::Button> m_ok_button;
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RefPtr<GUI::Button> m_cancel_button;
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RefPtr<GUI::Button> m_apply_button;
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RefPtr<GUI::Button> m_reset_button;
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};
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}
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