ladybird/Kernel/Graphics/GraphicsManagement.h
Andreas Kling ac7ce12123 Kernel: Remove the kmalloc_eternal heap :^)
This was a premature optimization from the early days of SerenityOS.
The eternal heap was a simple bump pointer allocator over a static
byte array. My original idea was to avoid heap fragmentation and improve
data locality, but both ideas were rooted in cargo culting, not data.

We would reserve 4 MiB at boot and only ended up using ~256 KiB, wasting
the rest.

This patch replaces all kmalloc_eternal() usage by regular kmalloc().
2021-12-28 21:02:38 +01:00

60 lines
1.7 KiB
C++

/*
* Copyright (c) 2021, Liav A. <liavalb@hotmail.co.il>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/NonnullOwnPtr.h>
#include <AK/NonnullRefPtr.h>
#include <AK/NonnullRefPtrVector.h>
#include <AK/Types.h>
#include <Kernel/Bus/PCI/Definitions.h>
#include <Kernel/Graphics/Console/Console.h>
#include <Kernel/Graphics/GenericGraphicsAdapter.h>
#include <Kernel/Graphics/VGACompatibleAdapter.h>
#include <Kernel/Graphics/VirtIOGPU/GraphicsAdapter.h>
#include <Kernel/Memory/Region.h>
namespace Kernel {
class BochsGraphicsAdapter;
class IntelNativeGraphicsAdapter;
class VGACompatibleAdapter;
class GraphicsManagement {
friend class BochsGraphicsAdapter;
friend class IntelNativeGraphicsAdapter;
friend class VGACompatibleAdapter;
friend class Graphics::VirtIOGPU::GraphicsAdapter;
public:
static GraphicsManagement& the();
static bool is_initialized();
bool initialize();
unsigned allocate_minor_device_number() { return m_current_minor_number++; };
GraphicsManagement();
bool framebuffer_devices_allowed() const;
bool framebuffer_devices_exist() const;
Spinlock& main_vga_lock() { return m_main_vga_lock; }
RefPtr<Graphics::Console> console() const { return m_console; }
void deactivate_graphical_mode();
void activate_graphical_mode();
private:
bool determine_and_initialize_graphics_device(PCI::DeviceIdentifier const&);
NonnullRefPtrVector<GenericGraphicsAdapter> m_graphics_devices;
RefPtr<Graphics::Console> m_console;
// Note: there could be multiple VGA adapters, but only one can operate in VGA mode
RefPtr<VGACompatibleAdapter> m_vga_adapter;
unsigned m_current_minor_number { 0 };
Spinlock m_main_vga_lock;
};
}