
This matches what we're already calling the server-side subclasses better, though we'll probably want to find some better names for the client-side classes eventually.
31 lines
778 B
C++
31 lines
778 B
C++
#pragma once
|
|
|
|
#include <LibIPC/IServerConnection.h>
|
|
#include <ProtocolServer/ProtocolClientEndpoint.h>
|
|
#include <ProtocolServer/ProtocolServerEndpoint.h>
|
|
|
|
namespace LibProtocol {
|
|
|
|
class Download;
|
|
|
|
class Client : public IServerConnection<ProtocolClientEndpoint, ProtocolServerEndpoint>
|
|
, public ProtocolClientEndpoint {
|
|
C_OBJECT(Client)
|
|
public:
|
|
Client();
|
|
|
|
virtual void handshake() override;
|
|
|
|
bool is_supported_protocol(const String&);
|
|
RefPtr<Download> start_download(const String& url);
|
|
|
|
bool stop_download(Badge<Download>, Download&);
|
|
|
|
private:
|
|
virtual void handle(const ProtocolClient::DownloadProgress&) override;
|
|
virtual void handle(const ProtocolClient::DownloadFinished&) override;
|
|
|
|
HashMap<i32, RefPtr<Download>> m_downloads;
|
|
};
|
|
|
|
}
|