ladybird/Libraries/LibCore/CObject.h
Andreas Kling d3558b6137 LibCore+LibGUI: Allow inserting a CObject/GWidget before another
When adding a widget to a parent, you don't always want to append it to
the set of existing children, but instead insert it before one of them.

This patch makes that possible by adding CObject::insert_child_before()
which also produces a ChildAdded event with an additional before_child
pointer. This pointer is then used by GWidget to make sure that any
layout present maintains the correct order. (Without doing that, newly
added children would still be appended into the layout order, despite
having a different widget sibling order.)
2019-11-05 20:41:27 +01:00

145 lines
3.9 KiB
C++

#pragma once
#include <AK/Function.h>
#include <AK/IntrusiveList.h>
#include <AK/Noncopyable.h>
#include <AK/NonnullRefPtrVector.h>
#include <AK/StdLibExtras.h>
#include <AK/String.h>
#include <AK/Vector.h>
#include <AK/Weakable.h>
namespace AK {
class JsonObject;
}
class CEvent;
class CChildEvent;
class CCustomEvent;
class CTimerEvent;
#define C_OBJECT(klass) \
public: \
virtual const char* class_name() const override { return #klass; } \
template<class... Args> \
static inline NonnullRefPtr<klass> construct(Args&&... args) \
{ \
return adopt(*new klass(forward<Args>(args)...)); \
}
class CObject
: public RefCounted<CObject>
, public Weakable<CObject> {
// NOTE: No C_OBJECT macro for CObject itself.
AK_MAKE_NONCOPYABLE(CObject)
AK_MAKE_NONMOVABLE(CObject)
public:
IntrusiveListNode m_all_objects_list_node;
virtual ~CObject();
virtual const char* class_name() const = 0;
virtual void event(CEvent&);
const String& name() const { return m_name; }
void set_name(const StringView& name) { m_name = name; }
NonnullRefPtrVector<CObject>& children() { return m_children; }
const NonnullRefPtrVector<CObject>& children() const { return m_children; }
template<typename Callback>
void for_each_child(Callback callback)
{
for (auto& child : m_children) {
if (callback(child) == IterationDecision::Break)
return;
}
}
template<typename T, typename Callback>
void for_each_child_of_type(Callback callback);
bool is_ancestor_of(const CObject&) const;
CObject* parent() { return m_parent; }
const CObject* parent() const { return m_parent; }
void start_timer(int ms);
void stop_timer();
bool has_timer() const { return m_timer_id; }
void add_child(CObject&);
void insert_child_before(CObject& new_child, CObject& before_child);
void remove_child(CObject&);
void dump_tree(int indent = 0);
void deferred_invoke(Function<void(CObject&)>);
bool is_widget() const { return m_widget; }
virtual bool is_window() const { return false; }
virtual void save_to(AK::JsonObject&);
static IntrusiveList<CObject, &CObject::m_all_objects_list_node>& all_objects();
void dispatch_event(CEvent&, CObject* stay_within = nullptr);
void remove_from_parent()
{
if (m_parent)
m_parent->remove_child(*this);
}
protected:
explicit CObject(CObject* parent = nullptr, bool is_widget = false);
virtual void timer_event(CTimerEvent&);
virtual void custom_event(CCustomEvent&);
// NOTE: You may get child events for children that are not yet fully constructed!
virtual void child_event(CChildEvent&);
private:
CObject* m_parent { nullptr };
String m_name;
int m_timer_id { 0 };
bool m_widget { false };
NonnullRefPtrVector<CObject> m_children;
};
template<typename T>
inline bool is(const CObject&) { return false; }
template<>
inline bool is<CObject>(const CObject&) { return true; }
template<typename T>
inline T& to(CObject& object)
{
ASSERT(is<typename RemoveConst<T>::Type>(object));
return static_cast<T&>(object);
}
template<typename T>
inline const T& to(const CObject& object)
{
ASSERT(is<typename RemoveConst<T>::Type>(object));
return static_cast<const T&>(object);
}
template<typename T, typename Callback>
inline void CObject::for_each_child_of_type(Callback callback)
{
for_each_child([&](auto& child) {
if (is<T>(child))
return callback(to<T>(child));
return IterationDecision::Continue;
});
}
inline const LogStream& operator<<(const LogStream& stream, const CObject& object)
{
return stream << object.class_name() << '{' << &object << '}';
}