ladybird/Userland/Libraries/LibJS/Runtime/ShadowRealm.h
Andreas Kling 35c9aa7c05 LibJS: Hide all the constructors!
Now that the GC allocator is able to invoke Cell subclass constructors
directly via friendship, we no longer need to keep them public. :^)
2022-08-29 03:24:54 +02:00

42 lines
1.7 KiB
C++

/*
* Copyright (c) 2021-2022, Linus Groh <linusg@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <LibJS/Runtime/Completion.h>
#include <LibJS/Runtime/ExecutionContext.h>
#include <LibJS/Runtime/Object.h>
#include <LibJS/Runtime/Realm.h>
namespace JS {
class ShadowRealm final : public Object {
JS_OBJECT(ShadowRealm, Object);
public:
virtual ~ShadowRealm() override = default;
[[nodiscard]] Realm const& shadow_realm() const { return m_shadow_realm; }
[[nodiscard]] Realm& shadow_realm() { return m_shadow_realm; }
[[nodiscard]] ExecutionContext const& execution_context() const { return m_execution_context; }
[[nodiscard]] ExecutionContext& execution_context() { return m_execution_context; }
private:
ShadowRealm(Realm&, ExecutionContext, Object& prototype);
virtual void visit_edges(Visitor&) override;
// 3.5 Properties of ShadowRealm Instances, https://tc39.es/proposal-shadowrealm/#sec-properties-of-shadowrealm-instances
Realm& m_shadow_realm; // [[ShadowRealm]]
ExecutionContext m_execution_context; // [[ExecutionContext]]
};
ThrowCompletionOr<void> copy_name_and_length(VM&, FunctionObject& function, FunctionObject& target, Optional<StringView> prefix = {}, Optional<unsigned> arg_count = {});
ThrowCompletionOr<Value> perform_shadow_realm_eval(VM&, StringView source_text, Realm& caller_realm, Realm& eval_realm);
ThrowCompletionOr<Value> shadow_realm_import_value(VM&, String specifier_string, String export_name_string, Realm& caller_realm, Realm& eval_realm, ExecutionContext& eval_context);
ThrowCompletionOr<Value> get_wrapped_value(VM&, Realm& caller_realm, Value);
}