
The Quake 3 port makes use of this extension to determine a more efficient multitexturing strategy. Since LibSoftGPU supports it, let's report the extension in LibGL. :^)
24 lines
435 B
C++
24 lines
435 B
C++
/*
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* Copyright (c) 2021, Stephan Unverwerth <s.unverwerth@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/String.h>
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namespace GPU {
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struct DeviceInfo final {
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String vendor_name;
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String device_name;
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unsigned num_texture_units;
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unsigned num_lights;
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unsigned max_clip_planes;
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u8 stencil_bits;
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bool supports_npot_textures;
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bool supports_texture_env_add;
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};
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}
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