ladybird/Userland/Libraries/LibWeb/Painting/ButtonPaintable.cpp
Andreas Kling cb0c5390ff LibWeb: Move mouse event and label logic from layout to painting tree
Input events have nothing to do with layout, so let's not send them to
layout nodes.

The job of Paintable starts to become clear. It represents a paintable
item that can be rendered into the viewport, which means it can also
be targeted by the mouse cursor.
2022-03-11 00:21:49 +01:00

126 lines
3.9 KiB
C++

/*
* Copyright (c) 2018-2022, Andreas Kling <kling@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibGUI/Event.h>
#include <LibWeb/HTML/BrowsingContext.h>
#include <LibWeb/HTML/HTMLImageElement.h>
#include <LibWeb/Layout/ButtonBox.h>
#include <LibWeb/Layout/Label.h>
#include <LibWeb/Painting/ButtonPaintable.h>
namespace Web::Painting {
NonnullRefPtr<ButtonPaintable> ButtonPaintable::create(Layout::ButtonBox const& layout_box)
{
return adopt_ref(*new ButtonPaintable(layout_box));
}
ButtonPaintable::ButtonPaintable(Layout::ButtonBox const& layout_box)
: LabelablePaintable(layout_box)
{
}
Layout::ButtonBox const& ButtonPaintable::layout_box() const
{
return static_cast<Layout::ButtonBox const&>(layout_node());
}
Layout::ButtonBox& ButtonPaintable::layout_box()
{
return static_cast<Layout::ButtonBox&>(layout_node());
}
void ButtonPaintable::paint(PaintContext& context, PaintPhase phase) const
{
if (!is_visible())
return;
PaintableBox::paint(context, phase);
if (phase == PaintPhase::Foreground) {
auto text_rect = enclosing_int_rect(absolute_rect());
if (m_being_pressed)
text_rect.translate_by(1, 1);
context.painter().draw_text(text_rect, layout_box().dom_node().value(), layout_box().font(), Gfx::TextAlignment::Center, computed_values().color());
}
}
void ButtonPaintable::handle_mousedown(Badge<EventHandler>, const Gfx::IntPoint&, unsigned button, unsigned)
{
if (button != GUI::MouseButton::Primary || !layout_box().dom_node().enabled())
return;
m_being_pressed = true;
set_needs_display();
m_tracking_mouse = true;
browsing_context().event_handler().set_mouse_event_tracking_layout_node(&layout_box());
}
void ButtonPaintable::handle_mouseup(Badge<EventHandler>, const Gfx::IntPoint& position, unsigned button, unsigned)
{
if (!m_tracking_mouse || button != GUI::MouseButton::Primary || !layout_box().dom_node().enabled())
return;
// NOTE: Handling the click may run arbitrary JS, which could disappear this node.
NonnullRefPtr protected_this = *this;
NonnullRefPtr protected_browsing_context = browsing_context();
bool is_inside_node_or_label = enclosing_int_rect(absolute_rect()).contains(position);
if (!is_inside_node_or_label)
is_inside_node_or_label = Layout::Label::is_inside_associated_label(layout_box(), position);
if (is_inside_node_or_label)
const_cast<Layout::ButtonBox&>(layout_box()).dom_node().did_click_button({});
m_being_pressed = false;
m_tracking_mouse = false;
protected_browsing_context->event_handler().set_mouse_event_tracking_layout_node(nullptr);
}
void ButtonPaintable::handle_mousemove(Badge<EventHandler>, const Gfx::IntPoint& position, unsigned, unsigned)
{
if (!m_tracking_mouse || !layout_box().dom_node().enabled())
return;
bool is_inside_node_or_label = enclosing_int_rect(absolute_rect()).contains(position);
if (!is_inside_node_or_label)
is_inside_node_or_label = Layout::Label::is_inside_associated_label(layout_box(), position);
if (m_being_pressed == is_inside_node_or_label)
return;
m_being_pressed = is_inside_node_or_label;
set_needs_display();
}
void ButtonPaintable::handle_associated_label_mousedown(Badge<Layout::Label>)
{
m_being_pressed = true;
set_needs_display();
}
void ButtonPaintable::handle_associated_label_mouseup(Badge<Layout::Label>)
{
// NOTE: Handling the click may run arbitrary JS, which could disappear this node.
NonnullRefPtr protected_this = *this;
NonnullRefPtr protected_browsing_context = browsing_context();
layout_box().dom_node().did_click_button({});
m_being_pressed = false;
}
void ButtonPaintable::handle_associated_label_mousemove(Badge<Layout::Label>, bool is_inside_node_or_label)
{
if (m_being_pressed == is_inside_node_or_label)
return;
m_being_pressed = is_inside_node_or_label;
set_needs_display();
}
}