
Input events have nothing to do with layout, so let's not send them to layout nodes. The job of Paintable starts to become clear. It represents a paintable item that can be rendered into the viewport, which means it can also be targeted by the mouse cursor.
35 lines
887 B
C++
35 lines
887 B
C++
/*
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* Copyright (c) 2021, Tim Flynn <trflynn89@serenityos.org>
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* Copyright (c) 2022, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibGUI/Event.h>
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#include <LibGfx/Painter.h>
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#include <LibGfx/StylePainter.h>
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#include <LibWeb/DOM/Document.h>
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#include <LibWeb/HTML/BrowsingContext.h>
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#include <LibWeb/Layout/Label.h>
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#include <LibWeb/Layout/RadioButton.h>
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#include <LibWeb/Painting/RadioButtonPaintable.h>
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namespace Web::Layout {
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RadioButton::RadioButton(DOM::Document& document, HTML::HTMLInputElement& element, NonnullRefPtr<CSS::StyleProperties> style)
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: LabelableNode(document, element, move(style))
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{
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set_intrinsic_width(12);
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set_intrinsic_height(12);
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}
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RadioButton::~RadioButton()
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{
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}
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RefPtr<Painting::Paintable> RadioButton::create_paintable() const
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{
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return Painting::RadioButtonPaintable::create(*this);
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}
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}
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