
With this change, we now have ~1200 CellAllocators across both LibJS and LibWeb in a normal WebContent instance. This gives us a minimum heap size of 4.7 MiB in the scenario where we only have one cell allocated per type. Of course, in practice there will be many more of each type, so the effective overhead is quite a bit smaller than that in practice. I left a few types unconverted to this mechanism because I got tired of doing this. :^)
39 lines
1.1 KiB
C++
39 lines
1.1 KiB
C++
/*
|
|
* Copyright (c) 2022, Luke Wilde <lukew@serenityos.org>
|
|
* Copyright (c) 2022, Andreas Kling <kling@serenityos.org>
|
|
*
|
|
* SPDX-License-Identifier: BSD-2-Clause
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#include <AK/FlyString.h>
|
|
#include <LibWeb/DOM/Event.h>
|
|
|
|
namespace Web::WebGL {
|
|
|
|
struct WebGLContextEventInit final : public DOM::EventInit {
|
|
String status_message;
|
|
};
|
|
|
|
class WebGLContextEvent final : public DOM::Event {
|
|
WEB_PLATFORM_OBJECT(WebGLContextEvent, DOM::Event);
|
|
JS_DECLARE_ALLOCATOR(WebGLContextEvent);
|
|
|
|
public:
|
|
[[nodiscard]] static JS::NonnullGCPtr<WebGLContextEvent> create(JS::Realm&, FlyString const& type, WebGLContextEventInit const&);
|
|
static WebIDL::ExceptionOr<JS::NonnullGCPtr<WebGLContextEvent>> construct_impl(JS::Realm&, FlyString const& type, WebGLContextEventInit const&);
|
|
|
|
virtual ~WebGLContextEvent() override;
|
|
|
|
String const& status_message() const { return m_status_message; }
|
|
|
|
private:
|
|
WebGLContextEvent(JS::Realm&, FlyString const& type, WebGLContextEventInit const& event_init);
|
|
|
|
virtual void initialize(JS::Realm&) override;
|
|
|
|
String m_status_message;
|
|
};
|
|
|
|
}
|