ladybird/Userland/Libraries/LibWeb/WebGL/WebGLContextEvent.cpp
Andreas Kling c0d7f748ed LibWeb: Avoid FlyString lookups when setting IDL interface prototypes
This commit introduces a WEB_SET_PROTOTYPE_FOR_INTERFACE macro that
caches the interface name in a local static FlyString. This means that
we only pay for FlyString-from-literal lookup once per browser lifetime
instead of every time the interface is instantiated.
2024-03-16 16:35:54 +01:00

38 lines
1.1 KiB
C++

/*
* Copyright (c) 2022, Andreas Kling <kling@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibWeb/Bindings/Intrinsics.h>
#include <LibWeb/WebGL/WebGLContextEvent.h>
namespace Web::WebGL {
JS_DEFINE_ALLOCATOR(WebGLContextEvent);
JS::NonnullGCPtr<WebGLContextEvent> WebGLContextEvent::create(JS::Realm& realm, FlyString const& event_name, WebGLContextEventInit const& event_init)
{
return realm.heap().allocate<WebGLContextEvent>(realm, realm, event_name, event_init);
}
WebIDL::ExceptionOr<JS::NonnullGCPtr<WebGLContextEvent>> WebGLContextEvent::construct_impl(JS::Realm& realm, FlyString const& event_name, WebGLContextEventInit const& event_init)
{
return create(realm, event_name, event_init);
}
WebGLContextEvent::WebGLContextEvent(JS::Realm& realm, FlyString const& type, WebGLContextEventInit const& event_init)
: DOM::Event(realm, type, event_init)
, m_status_message(event_init.status_message)
{
}
WebGLContextEvent::~WebGLContextEvent() = default;
void WebGLContextEvent::initialize(JS::Realm& realm)
{
Base::initialize(realm);
WEB_SET_PROTOTYPE_FOR_INTERFACE(WebGLContextEvent);
}
}