ladybird/Userland/Libraries/LibWeb/Loader/Resource.h
Shannon Booth e800605ad3 AK+LibURL: Move AK::URL into a new URL library
This URL library ends up being a relatively fundamental base library of
the system, as LibCore depends on LibURL.

This change has two main benefits:
 * Moving AK back more towards being an agnostic library that can
   be used between the kernel and userspace. URL has never really fit
   that description - and is not used in the kernel.
 * URL _should_ depend on LibUnicode, as it needs punnycode support.
   However, it's not really possible to do this inside of AK as it can't
   depend on any external library. This change brings us a little closer
   to being able to do that, but unfortunately we aren't there quite
   yet, as the code generators depend on LibCore.
2024-03-18 14:06:28 -04:00

110 lines
3.1 KiB
C++

/*
* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/ByteBuffer.h>
#include <AK/HashMap.h>
#include <AK/HashTable.h>
#include <AK/Noncopyable.h>
#include <AK/RefCounted.h>
#include <AK/WeakPtr.h>
#include <AK/Weakable.h>
#include <LibGfx/Forward.h>
#include <LibURL/URL.h>
#include <LibWeb/Forward.h>
#include <LibWeb/Loader/LoadRequest.h>
namespace Web {
class ResourceClient;
class Resource : public RefCounted<Resource> {
AK_MAKE_NONCOPYABLE(Resource);
AK_MAKE_NONMOVABLE(Resource);
public:
enum class Type {
Generic,
};
static NonnullRefPtr<Resource> create(Badge<ResourceLoader>, Type, LoadRequest const&);
virtual ~Resource();
Type type() const { return m_type; }
enum class State {
Pending,
Loaded,
Failed,
};
bool is_pending() const { return m_state == State::Pending; }
bool is_loaded() const { return m_state == State::Loaded; }
bool is_failed() const { return m_state == State::Failed; }
ByteString const& error() const { return m_error; }
bool has_encoded_data() const { return !m_encoded_data.is_empty(); }
const URL::URL& url() const { return m_request.url(); }
ByteBuffer const& encoded_data() const { return m_encoded_data; }
HashMap<ByteString, ByteString, CaseInsensitiveStringTraits> const& response_headers() const { return m_response_headers; }
[[nodiscard]] Optional<u32> status_code() const { return m_status_code; }
void register_client(Badge<ResourceClient>, ResourceClient&);
void unregister_client(Badge<ResourceClient>, ResourceClient&);
bool has_encoding() const { return m_encoding.has_value(); }
Optional<ByteString> const& encoding() const { return m_encoding; }
ByteString const& mime_type() const { return m_mime_type; }
void for_each_client(Function<void(ResourceClient&)>);
void did_load(Badge<ResourceLoader>, ReadonlyBytes data, HashMap<ByteString, ByteString, CaseInsensitiveStringTraits> const& headers, Optional<u32> status_code);
void did_fail(Badge<ResourceLoader>, ByteString const& error, Optional<u32> status_code);
protected:
explicit Resource(Type, LoadRequest const&);
Resource(Type, Resource&);
LoadRequest request() const { return m_request; }
private:
LoadRequest m_request;
ByteBuffer m_encoded_data;
Type m_type { Type::Generic };
State m_state { State::Pending };
ByteString m_error;
Optional<ByteString> m_encoding;
ByteString m_mime_type;
HashMap<ByteString, ByteString, CaseInsensitiveStringTraits> m_response_headers;
Optional<u32> m_status_code;
HashTable<ResourceClient*> m_clients;
};
class ResourceClient : public Weakable<ResourceClient> {
public:
virtual ~ResourceClient();
virtual void resource_did_load() { }
virtual void resource_did_fail() { }
protected:
virtual Resource::Type client_type() const { return Resource::Type::Generic; }
Resource* resource() { return m_resource; }
Resource const* resource() const { return m_resource; }
void set_resource(Resource*);
private:
RefPtr<Resource> m_resource;
};
}