
This uses LibAudio to attempt to decode resoures downloaded with <audio> elements, and draws some basic media controls for the element.
35 lines
872 B
C++
35 lines
872 B
C++
/*
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* Copyright (c) 2023, Tim Flynn <trflynn89@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibWeb/HTML/HTMLAudioElement.h>
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#include <LibWeb/Layout/AudioBox.h>
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#include <LibWeb/Painting/AudioPaintable.h>
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namespace Web::Layout {
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AudioBox::AudioBox(DOM::Document& document, DOM::Element& element, NonnullRefPtr<CSS::StyleProperties> style)
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: ReplacedBox(document, element, move(style))
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{
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set_natural_width(300);
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set_natural_height(40);
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}
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HTML::HTMLAudioElement& AudioBox::dom_node()
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{
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return static_cast<HTML::HTMLAudioElement&>(ReplacedBox::dom_node());
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}
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HTML::HTMLAudioElement const& AudioBox::dom_node() const
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{
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return static_cast<HTML::HTMLAudioElement const&>(ReplacedBox::dom_node());
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}
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JS::GCPtr<Painting::Paintable> AudioBox::create_paintable() const
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{
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return Painting::AudioPaintable::create(*this);
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}
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}
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