
This will allow fine grained control over animation times, which will allow us to write timing tests that can reliably pass on the much slower CI machines.
29 lines
732 B
C++
29 lines
732 B
C++
/*
|
|
* Copyright (c) 2024, Matthew Olsson <mattco@serenityos.org>
|
|
*
|
|
* SPDX-License-Identifier: BSD-2-Clause
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#include <LibWeb/Animations/AnimationTimeline.h>
|
|
|
|
namespace Web::Internals {
|
|
|
|
class InternalAnimationTimeline : public Web::Animations::AnimationTimeline {
|
|
public:
|
|
WEB_PLATFORM_OBJECT(InternalAnimationTimeline, Web::Animations::AnimationTimeline);
|
|
JS_DECLARE_ALLOCATOR(InternalAnimationTimeline);
|
|
|
|
virtual void set_current_time(Optional<double> current_time) override;
|
|
|
|
void set_time(Optional<double> time);
|
|
|
|
private:
|
|
explicit InternalAnimationTimeline(JS::Realm&);
|
|
virtual ~InternalAnimationTimeline() override = default;
|
|
|
|
virtual void initialize(JS::Realm&) override;
|
|
};
|
|
|
|
}
|