
This will allow fine grained control over animation times, which will allow us to write timing tests that can reliably pass on the much slower CI machines.
37 lines
813 B
C++
37 lines
813 B
C++
/*
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* Copyright (c) 2024, Matthew Olsson <mattco@serenityos.org>.
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibWeb/Bindings/Intrinsics.h>
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#include <LibWeb/Internals/InternalAnimationTimeline.h>
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namespace Web::Internals {
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JS_DEFINE_ALLOCATOR(InternalAnimationTimeline);
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void InternalAnimationTimeline::set_current_time(Optional<double> current_time)
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{
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// Do nothing
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(void)current_time;
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}
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void InternalAnimationTimeline::set_time(Optional<double> time)
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{
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Base::set_current_time(time);
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}
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InternalAnimationTimeline::InternalAnimationTimeline(JS::Realm& realm)
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: AnimationTimeline(realm)
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{
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m_current_time = 0.0;
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}
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void InternalAnimationTimeline::initialize(JS::Realm& realm)
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{
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Base::initialize(realm);
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WEB_SET_PROTOTYPE_FOR_INTERFACE(InternalAnimationTimeline);
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}
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}
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