ladybird/Userland/Libraries/LibWeb/HTML/Scripting/ClassicScript.cpp
Shannon Booth e800605ad3 AK+LibURL: Move AK::URL into a new URL library
This URL library ends up being a relatively fundamental base library of
the system, as LibCore depends on LibURL.

This change has two main benefits:
 * Moving AK back more towards being an agnostic library that can
   be used between the kernel and userspace. URL has never really fit
   that description - and is not used in the kernel.
 * URL _should_ depend on LibUnicode, as it needs punnycode support.
   However, it's not really possible to do this inside of AK as it can't
   depend on any external library. This change brings us a little closer
   to being able to do that, but unfortunately we aren't there quite
   yet, as the code generators depend on LibCore.
2024-03-18 14:06:28 -04:00

163 lines
6.9 KiB
C++

/*
* Copyright (c) 2021-2023, Andreas Kling <kling@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <AK/Debug.h>
#include <LibCore/ElapsedTimer.h>
#include <LibJS/Bytecode/Interpreter.h>
#include <LibWeb/Bindings/ExceptionOrUtils.h>
#include <LibWeb/HTML/Scripting/ClassicScript.h>
#include <LibWeb/HTML/Scripting/Environments.h>
#include <LibWeb/HTML/Scripting/ExceptionReporter.h>
#include <LibWeb/WebIDL/DOMException.h>
namespace Web::HTML {
JS_DEFINE_ALLOCATOR(ClassicScript);
// https://html.spec.whatwg.org/multipage/webappapis.html#creating-a-classic-script
JS::NonnullGCPtr<ClassicScript> ClassicScript::create(ByteString filename, StringView source, EnvironmentSettingsObject& environment_settings_object, URL::URL base_url, size_t source_line_number, MutedErrors muted_errors)
{
auto& vm = environment_settings_object.realm().vm();
// 1. If muted errors was not provided, let it be false. (NOTE: This is taken care of by the default argument.)
// 2. If muted errors is true, then set baseURL to about:blank.
if (muted_errors == MutedErrors::Yes)
base_url = "about:blank"sv;
// 3. If scripting is disabled for settings, then set source to the empty string.
if (environment_settings_object.is_scripting_disabled())
source = ""sv;
// 4. Let script be a new classic script that this algorithm will subsequently initialize.
auto script = vm.heap().allocate_without_realm<ClassicScript>(move(base_url), move(filename), environment_settings_object);
// 5. Set script's settings object to settings. (NOTE: This was already done when constructing.)
// 6. Set script's base URL to baseURL. (NOTE: This was already done when constructing.)
// FIXME: 7. Set script's fetch options to options.
// 8. Set script's muted errors to muted errors.
script->m_muted_errors = muted_errors;
// 9. Set script's parse error and error to rethrow to null.
script->set_parse_error(JS::js_null());
script->set_error_to_rethrow(JS::js_null());
// 10. Let result be ParseScript(source, settings's Realm, script).
auto parse_timer = Core::ElapsedTimer::start_new();
auto result = JS::Script::parse(source, environment_settings_object.realm(), script->filename(), script, source_line_number);
dbgln_if(HTML_SCRIPT_DEBUG, "ClassicScript: Parsed {} in {}ms", script->filename(), parse_timer.elapsed());
// 11. If result is a list of errors, then:
if (result.is_error()) {
auto& parse_error = result.error().first();
dbgln_if(HTML_SCRIPT_DEBUG, "ClassicScript: Failed to parse: {}", parse_error.to_byte_string());
// 1. Set script's parse error and its error to rethrow to result[0].
script->set_parse_error(JS::SyntaxError::create(environment_settings_object.realm(), parse_error.to_string().release_value_but_fixme_should_propagate_errors()));
script->set_error_to_rethrow(script->parse_error());
// 2. Return script.
return script;
}
// 12. Set script's record to result.
script->m_script_record = *result.release_value();
// 13. Return script.
return script;
}
// https://html.spec.whatwg.org/multipage/webappapis.html#run-a-classic-script
JS::Completion ClassicScript::run(RethrowErrors rethrow_errors, JS::GCPtr<JS::Environment> lexical_environment_override)
{
// 1. Let settings be the settings object of script.
auto& settings = settings_object();
// 2. Check if we can run script with settings. If this returns "do not run" then return NormalCompletion(empty).
if (settings.can_run_script() == RunScriptDecision::DoNotRun)
return JS::normal_completion({});
// 3. Prepare to run script given settings.
settings.prepare_to_run_script();
// 4. Let evaluationStatus be null.
JS::Completion evaluation_status;
// 5. If script's error to rethrow is not null, then set evaluationStatus to Completion { [[Type]]: throw, [[Value]]: script's error to rethrow, [[Target]]: empty }.
if (!error_to_rethrow().is_null()) {
evaluation_status = JS::Completion { JS::Completion::Type::Throw, error_to_rethrow(), {} };
} else {
auto timer = Core::ElapsedTimer::start_new();
// 6. Otherwise, set evaluationStatus to ScriptEvaluation(script's record).
evaluation_status = vm().bytecode_interpreter().run(*m_script_record, lexical_environment_override);
// FIXME: If ScriptEvaluation does not complete because the user agent has aborted the running script, leave evaluationStatus as null.
dbgln_if(HTML_SCRIPT_DEBUG, "ClassicScript: Finished running script {}, Duration: {}ms", filename(), timer.elapsed());
}
// 7. If evaluationStatus is an abrupt completion, then:
if (evaluation_status.is_abrupt()) {
// 1. If rethrow errors is true and script's muted errors is false, then:
if (rethrow_errors == RethrowErrors::Yes && m_muted_errors == MutedErrors::No) {
// 1. Clean up after running script with settings.
settings.clean_up_after_running_script();
// 2. Rethrow evaluationStatus.[[Value]].
return JS::throw_completion(*evaluation_status.value());
}
// 2. If rethrow errors is true and script's muted errors is true, then:
if (rethrow_errors == RethrowErrors::Yes && m_muted_errors == MutedErrors::Yes) {
// 1. Clean up after running script with settings.
settings.clean_up_after_running_script();
// 2. Throw a "NetworkError" DOMException.
return throw_completion(WebIDL::NetworkError::create(settings.realm(), "Script error."_fly_string));
}
// 3. Otherwise, rethrow errors is false. Perform the following steps:
VERIFY(rethrow_errors == RethrowErrors::No);
// 1. Report the exception given by evaluationStatus.[[Value]] for script.
report_exception(evaluation_status, settings_object().realm());
// 2. Clean up after running script with settings.
settings.clean_up_after_running_script();
// 3. Return evaluationStatus.
return evaluation_status;
}
// 8. Clean up after running script with settings.
settings.clean_up_after_running_script();
// 9. If evaluationStatus is a normal completion, then return evaluationStatus.
VERIFY(!evaluation_status.is_abrupt());
return evaluation_status;
// FIXME: 10. If we've reached this point, evaluationStatus was left as null because the script was aborted prematurely during evaluation.
// Return Completion { [[Type]]: throw, [[Value]]: a new "QuotaExceededError" DOMException, [[Target]]: empty }.
}
ClassicScript::ClassicScript(URL::URL base_url, ByteString filename, EnvironmentSettingsObject& environment_settings_object)
: Script(move(base_url), move(filename), environment_settings_object)
{
}
ClassicScript::~ClassicScript() = default;
void ClassicScript::visit_edges(Cell::Visitor& visitor)
{
Base::visit_edges(visitor);
visitor.visit(m_script_record);
}
}