
Most of the models were just calling did_update anyway, which is pointless since it can be unified to the base Model class. Instead, code calling update() will now call invalidate(), which functions identically and is more obvious in what it does. Additionally, a default implementation is provided, which removes the need to add empty implementations of update() for each model subclass. Co-Authored-By: Ali Mohammad Pur <ali.mpfard@gmail.com>
134 lines
4.2 KiB
C++
134 lines
4.2 KiB
C++
/*
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* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include "DOMTreeModel.h"
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#include <AK/StringBuilder.h>
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#include <LibWeb/DOM/Document.h>
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#include <LibWeb/DOM/Element.h>
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#include <LibWeb/DOM/Text.h>
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#include <ctype.h>
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#include <stdio.h>
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namespace Web {
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DOMTreeModel::DOMTreeModel(DOM::Document& document)
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: m_document(document)
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{
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m_document_icon.set_bitmap_for_size(16, Gfx::Bitmap::try_load_from_file("/res/icons/16x16/filetype-html.png"));
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m_element_icon.set_bitmap_for_size(16, Gfx::Bitmap::try_load_from_file("/res/icons/16x16/inspector-object.png"));
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m_text_icon.set_bitmap_for_size(16, Gfx::Bitmap::try_load_from_file("/res/icons/16x16/filetype-unknown.png"));
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}
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DOMTreeModel::~DOMTreeModel()
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{
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}
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GUI::ModelIndex DOMTreeModel::index(int row, int column, const GUI::ModelIndex& parent) const
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{
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if (!parent.is_valid()) {
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return create_index(row, column, m_document.ptr());
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}
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auto& parent_node = *static_cast<DOM::Node*>(parent.internal_data());
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return create_index(row, column, parent_node.child_at_index(row));
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}
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GUI::ModelIndex DOMTreeModel::parent_index(const GUI::ModelIndex& index) const
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{
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if (!index.is_valid())
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return {};
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auto& node = *static_cast<DOM::Node*>(index.internal_data());
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if (!node.parent())
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return {};
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// FIXME: Handle the template element (child elements are not stored in it, all of its children are in its document fragment "content")
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// No grandparent? Parent is the document!
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if (!node.parent()->parent()) {
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return create_index(0, 0, m_document.ptr());
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}
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// Walk the grandparent's children to find the index of node's parent in its parent.
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// (This is needed to produce the row number of the GUI::ModelIndex corresponding to node's parent.)
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int grandparent_child_index = 0;
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for (auto* grandparent_child = node.parent()->parent()->first_child(); grandparent_child; grandparent_child = grandparent_child->next_sibling()) {
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if (grandparent_child == node.parent())
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return create_index(grandparent_child_index, 0, node.parent());
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++grandparent_child_index;
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}
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VERIFY_NOT_REACHED();
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return {};
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}
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int DOMTreeModel::row_count(const GUI::ModelIndex& index) const
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{
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if (!index.is_valid())
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return 1;
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auto& node = *static_cast<DOM::Node*>(index.internal_data());
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return node.child_count();
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}
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int DOMTreeModel::column_count(const GUI::ModelIndex&) const
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{
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return 1;
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}
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static String with_whitespace_collapsed(const StringView& string)
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{
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StringBuilder builder;
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for (size_t i = 0; i < string.length(); ++i) {
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if (isspace(string[i])) {
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builder.append(' ');
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while (i < string.length()) {
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if (isspace(string[i])) {
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++i;
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continue;
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}
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builder.append(string[i]);
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break;
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}
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continue;
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}
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builder.append(string[i]);
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}
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return builder.to_string();
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}
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GUI::Variant DOMTreeModel::data(const GUI::ModelIndex& index, GUI::ModelRole role) const
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{
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auto& node = *static_cast<DOM::Node*>(index.internal_data());
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if (role == GUI::ModelRole::Icon) {
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if (node.is_document())
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return m_document_icon;
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if (node.is_element())
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return m_element_icon;
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// FIXME: More node type icons?
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return m_text_icon;
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}
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if (role == GUI::ModelRole::Display) {
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if (node.is_text())
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return with_whitespace_collapsed(verify_cast<DOM::Text>(node).data());
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if (!node.is_element())
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return node.node_name();
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auto& element = verify_cast<DOM::Element>(node);
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StringBuilder builder;
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builder.append('<');
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builder.append(element.local_name());
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element.for_each_attribute([&](auto& name, auto& value) {
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builder.append(' ');
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builder.append(name);
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builder.append('=');
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builder.append('"');
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builder.append(value);
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builder.append('"');
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});
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builder.append('>');
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return builder.to_string();
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}
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return {};
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}
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}
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