
Most of the models were just calling did_update anyway, which is pointless since it can be unified to the base Model class. Instead, code calling update() will now call invalidate(), which functions identically and is more obvious in what it does. Additionally, a default implementation is provided, which removes the need to add empty implementations of update() for each model subclass. Co-Authored-By: Ali Mohammad Pur <ali.mpfard@gmail.com>
45 lines
1.2 KiB
C++
45 lines
1.2 KiB
C++
/*
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* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/JsonArray.h>
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#include <AK/JsonObject.h>
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#include <AK/NonnullOwnPtrVector.h>
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#include <LibCore/LocalSocket.h>
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#include <LibGUI/Model.h>
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namespace Inspector {
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class RemoteProcess;
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class RemoteObjectGraphModel final : public GUI::Model {
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public:
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static NonnullRefPtr<RemoteObjectGraphModel> create(RemoteProcess& process)
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{
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return adopt_ref(*new RemoteObjectGraphModel(process));
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}
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virtual ~RemoteObjectGraphModel() override;
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virtual int row_count(const GUI::ModelIndex& = GUI::ModelIndex()) const override;
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virtual int column_count(const GUI::ModelIndex& = GUI::ModelIndex()) const override;
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virtual GUI::Variant data(const GUI::ModelIndex&, GUI::ModelRole) const override;
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virtual GUI::ModelIndex index(int row, int column, const GUI::ModelIndex& parent = GUI::ModelIndex()) const override;
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virtual GUI::ModelIndex parent_index(const GUI::ModelIndex&) const override;
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private:
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explicit RemoteObjectGraphModel(RemoteProcess&);
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RemoteProcess& m_process;
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GUI::Icon m_object_icon;
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GUI::Icon m_window_icon;
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GUI::Icon m_layout_icon;
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GUI::Icon m_timer_icon;
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};
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}
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