
This patch adds a map of Layout::Node to FormattingState::NodeState. Instead of updating layout nodes incrementally as layout progresses through the formatting contexts, all updates are now written to the corresponding NodeState instead. At the end of layout, FormattingState::commit() is called, which transfers all the values from the NodeState objects to the Node. This will soon allow us to perform completely non-destructive layouts which don't affect the tree. Note that there are many imperfections here, and still many places where we assign to the NodeState, but later read directly from the Node instead. I'm just committing at this stage to make subsequent diffs easier to understand.
131 lines
5 KiB
C++
131 lines
5 KiB
C++
/*
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* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibWeb/DOM/Node.h>
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#include <LibWeb/HTML/BrowsingContext.h>
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#include <LibWeb/Layout/Box.h>
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#include <LibWeb/Layout/InlineFormattingContext.h>
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#include <LibWeb/Layout/TableBox.h>
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#include <LibWeb/Layout/TableCellBox.h>
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#include <LibWeb/Layout/TableFormattingContext.h>
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#include <LibWeb/Layout/TableRowBox.h>
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#include <LibWeb/Layout/TableRowGroupBox.h>
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namespace Web::Layout {
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TableFormattingContext::TableFormattingContext(FormattingState& state, BlockContainer const& block_container, FormattingContext* parent)
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: BlockFormattingContext(state, block_container, parent)
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{
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}
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TableFormattingContext::~TableFormattingContext()
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{
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}
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void TableFormattingContext::run(Box const& box, LayoutMode)
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{
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auto& box_state = m_state.ensure(box);
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compute_width(box);
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float total_content_width = 0;
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float total_content_height = 0;
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box.for_each_child_of_type<TableRowGroupBox>([&](auto& row_group_box) {
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auto& row_group_box_state = m_state.ensure(row_group_box);
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compute_width(row_group_box);
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auto column_count = row_group_box.column_count();
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Vector<float> column_widths;
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column_widths.resize(column_count);
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row_group_box.template for_each_child_of_type<TableRowBox>([&](auto& row) {
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calculate_column_widths(row, column_widths);
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});
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float content_width = 0;
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float content_height = 0;
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row_group_box.template for_each_child_of_type<TableRowBox>([&](auto& row) {
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auto& row_state = m_state.ensure(row);
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row_state.offset = { 0, content_height };
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layout_row(row, column_widths);
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content_width = max(content_width, row_state.content_width);
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content_height += row_state.content_height;
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});
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if (row_group_box.computed_values().width().has_value() && row_group_box.computed_values().width()->is_length() && row_group_box.computed_values().width()->length().is_auto())
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row_group_box_state.content_width = content_width;
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row_group_box_state.content_height = content_height;
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row_group_box_state.offset = { 0, total_content_height };
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total_content_height += content_height;
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total_content_width = max(total_content_width, row_group_box_state.content_width);
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});
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if (box.computed_values().width().has_value() && box.computed_values().width()->is_length() && box.computed_values().width()->length().is_auto())
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box_state.content_width = total_content_width;
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// FIXME: This is a total hack, we should respect the 'height' property.
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box_state.content_height = total_content_height;
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}
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void TableFormattingContext::calculate_column_widths(Box const& row, Vector<float>& column_widths)
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{
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m_state.ensure(row);
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size_t column_index = 0;
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auto* table = row.first_ancestor_of_type<TableBox>();
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bool use_auto_layout = !table || (!table->computed_values().width().has_value() || (table->computed_values().width()->is_length() && table->computed_values().width()->length().is_auto()));
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row.for_each_child_of_type<TableCellBox>([&](auto& cell) {
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auto& cell_state = m_state.ensure(cell);
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compute_width(cell);
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if (use_auto_layout) {
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(void)layout_inside(cell, LayoutMode::OnlyRequiredLineBreaks);
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} else {
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(void)layout_inside(cell, LayoutMode::Default);
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}
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column_widths[column_index] = max(column_widths[column_index], cell_state.content_width);
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column_index += cell.colspan();
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});
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}
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void TableFormattingContext::layout_row(Box const& row, Vector<float>& column_widths)
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{
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auto& row_state = m_state.ensure(row);
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size_t column_index = 0;
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float tallest_cell_height = 0;
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float content_width = 0;
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auto* table = row.first_ancestor_of_type<TableBox>();
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bool use_auto_layout = !table || (!table->computed_values().width().has_value() || (table->computed_values().width()->is_length() && table->computed_values().width()->length().is_auto()));
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row.for_each_child_of_type<TableCellBox>([&](auto& cell) {
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auto& cell_state = m_state.ensure(cell);
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cell_state.offset = row_state.offset.translated(content_width, 0);
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// Layout the cell contents a second time, now that we know its final width.
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if (use_auto_layout) {
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(void)layout_inside(cell, LayoutMode::OnlyRequiredLineBreaks);
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} else {
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(void)layout_inside(cell, LayoutMode::Default);
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}
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size_t cell_colspan = cell.colspan();
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for (size_t i = 0; i < cell_colspan; ++i)
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content_width += column_widths[column_index++];
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tallest_cell_height = max(tallest_cell_height, cell_state.content_height);
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});
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if (use_auto_layout) {
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row_state.content_width = content_width;
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} else {
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auto& table_state = m_state.ensure(*table);
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row_state.content_width = table_state.content_width;
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}
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row_state.content_height = tallest_cell_height;
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}
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}
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