ladybird/Userland/Libraries/LibGUI/WindowServerConnection.cpp
Andreas Kling c778130d63 WindowServer+LibGUI: Add an IPC API to change the current system fonts
This patch adds a set_system_fonts() IPC API that takes the two main
font queries as parameters. We'll probably expand this with additional
queries when we figure out what they should be.

Note that changing the system fonts on a live system mostly takes
effect in newly launched programs. This is because GUI::Widget will
currently cache a pointer to the Gfx::FontDatabase::default_font()
when first constructed. This is something we'll have to fix somehow.

Also note that the settings are not yet persisted.
2021-05-21 20:15:51 +02:00

368 lines
13 KiB
C++

/*
* Copyright (c) 2018-2021, Andreas Kling <kling@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <AK/Debug.h>
#include <AK/StringBuilder.h>
#include <LibCore/EventLoop.h>
#include <LibCore/MimeData.h>
#include <LibGUI/Action.h>
#include <LibGUI/Application.h>
#include <LibGUI/Clipboard.h>
#include <LibGUI/Desktop.h>
#include <LibGUI/DisplayLink.h>
#include <LibGUI/DragOperation.h>
#include <LibGUI/EmojiInputDialog.h>
#include <LibGUI/Event.h>
#include <LibGUI/Menu.h>
#include <LibGUI/Widget.h>
#include <LibGUI/Window.h>
#include <LibGUI/WindowServerConnection.h>
#include <LibGfx/Bitmap.h>
#include <LibGfx/FontDatabase.h>
#include <LibGfx/Palette.h>
#include <LibGfx/SystemTheme.h>
namespace GUI {
WindowServerConnection& WindowServerConnection::the()
{
static WindowServerConnection* s_connection = nullptr;
if (!s_connection)
s_connection = new WindowServerConnection;
return *s_connection;
}
static void set_system_theme_from_anonymous_buffer(Core::AnonymousBuffer buffer)
{
Gfx::set_system_theme(buffer);
Application::the()->set_system_palette(buffer);
}
void WindowServerConnection::handshake()
{
// NOTE: WindowServer automatically sends a "fast_greet" message to us when we connect.
// All we have to do is wait for it to arrive. This avoids a round-trip during application startup.
auto message = wait_for_specific_message<Messages::WindowClient::FastGreet>();
set_system_theme_from_anonymous_buffer(message->theme_buffer());
Desktop::the().did_receive_screen_rect({}, message->screen_rect());
Gfx::FontDatabase::set_default_font_query(message->default_font_query());
Gfx::FontDatabase::set_fixed_width_font_query(message->fixed_width_font_query());
}
void WindowServerConnection::fast_greet(Gfx::IntRect const&, Core::AnonymousBuffer const&, String const&, String const&)
{
// NOTE: This message is handled in handshake().
}
void WindowServerConnection::update_system_theme(Core::AnonymousBuffer const& theme_buffer)
{
set_system_theme_from_anonymous_buffer(theme_buffer);
Window::update_all_windows({});
Window::for_each_window({}, [](auto& window) {
Core::EventLoop::current().post_event(window, make<ThemeChangeEvent>());
});
}
void WindowServerConnection::update_system_fonts(const String& default_font_query, const String& fixed_width_font_query)
{
Gfx::FontDatabase::set_default_font_query(default_font_query);
Gfx::FontDatabase::set_fixed_width_font_query(fixed_width_font_query);
Window::update_all_windows({});
}
void WindowServerConnection::paint(i32 window_id, Gfx::IntSize const& window_size, Vector<Gfx::IntRect> const& rects)
{
if (auto* window = Window::from_window_id(window_id))
Core::EventLoop::current().post_event(*window, make<MultiPaintEvent>(rects, window_size));
}
void WindowServerConnection::window_resized(i32 window_id, Gfx::IntRect const& new_rect)
{
if (auto* window = Window::from_window_id(window_id)) {
Core::EventLoop::current().post_event(*window, make<ResizeEvent>(new_rect.size()));
}
}
void WindowServerConnection::window_activated(i32 window_id)
{
if (auto* window = Window::from_window_id(window_id))
Core::EventLoop::current().post_event(*window, make<Event>(Event::WindowBecameActive));
}
void WindowServerConnection::window_deactivated(i32 window_id)
{
if (auto* window = Window::from_window_id(window_id))
Core::EventLoop::current().post_event(*window, make<Event>(Event::WindowBecameInactive));
}
void WindowServerConnection::window_input_entered(i32 window_id)
{
if (auto* window = Window::from_window_id(window_id))
Core::EventLoop::current().post_event(*window, make<Event>(Event::WindowInputEntered));
}
void WindowServerConnection::window_input_left(i32 window_id)
{
if (auto* window = Window::from_window_id(window_id))
Core::EventLoop::current().post_event(*window, make<Event>(Event::WindowInputLeft));
}
void WindowServerConnection::window_close_request(i32 window_id)
{
if (auto* window = Window::from_window_id(window_id))
Core::EventLoop::current().post_event(*window, make<Event>(Event::WindowCloseRequest));
}
void WindowServerConnection::window_entered(i32 window_id)
{
if (auto* window = Window::from_window_id(window_id))
Core::EventLoop::current().post_event(*window, make<Event>(Event::WindowEntered));
}
void WindowServerConnection::window_left(i32 window_id)
{
if (auto* window = Window::from_window_id(window_id))
Core::EventLoop::current().post_event(*window, make<Event>(Event::WindowLeft));
}
static Action* action_for_key_event(Window& window, KeyEvent const& event)
{
if (event.key() == KeyCode::Key_Invalid)
return nullptr;
dbgln_if(KEYBOARD_SHORTCUTS_DEBUG, "Looking up action for {}", event.to_string());
for (auto* widget = window.focused_widget(); widget; widget = widget->parent_widget()) {
if (auto* action = widget->action_for_key_event(event)) {
dbgln_if(KEYBOARD_SHORTCUTS_DEBUG, " > Focused widget {} gave action: {}", *widget, action);
return action;
}
}
if (auto* action = window.action_for_key_event(event)) {
dbgln_if(KEYBOARD_SHORTCUTS_DEBUG, " > Asked window {}, got action: {}", window, action);
return action;
}
// NOTE: Application-global shortcuts are ignored while a modal window is up.
if (!window.is_modal()) {
if (auto* action = Application::the()->action_for_key_event(event)) {
dbgln_if(KEYBOARD_SHORTCUTS_DEBUG, " > Asked application, got action: {}", action);
return action;
}
}
return nullptr;
}
void WindowServerConnection::key_down(i32 window_id, u32 code_point, u32 key, u32 modifiers, u32 scancode)
{
auto* window = Window::from_window_id(window_id);
if (!window)
return;
auto key_event = make<KeyEvent>(Event::KeyDown, (KeyCode)key, modifiers, code_point, scancode);
if (auto* action = action_for_key_event(*window, *key_event)) {
if (action->is_enabled()) {
action->activate();
return;
}
if (action->swallow_key_event_when_disabled())
return;
}
bool focused_widget_accepts_emoji_input = window->focused_widget() && window->focused_widget()->accepts_emoji_input();
if (focused_widget_accepts_emoji_input && (modifiers == (Mod_Ctrl | Mod_Alt)) && key == Key_Space) {
auto emoji_input_dialog = EmojiInputDialog::construct(window);
if (emoji_input_dialog->exec() != EmojiInputDialog::ExecOK)
return;
key_event->m_key = Key_Invalid;
key_event->m_modifiers = 0;
Utf8View m_utf8_view(emoji_input_dialog->selected_emoji_text().characters());
u32 emoji_code_point = *m_utf8_view.begin();
key_event->m_code_point = emoji_code_point;
}
Core::EventLoop::current().post_event(*window, move(key_event));
}
void WindowServerConnection::key_up(i32 window_id, u32 code_point, u32 key, u32 modifiers, u32 scancode)
{
auto* window = Window::from_window_id(window_id);
if (!window)
return;
auto key_event = make<KeyEvent>(Event::KeyUp, (KeyCode)key, modifiers, code_point, scancode);
Core::EventLoop::current().post_event(*window, move(key_event));
}
static MouseButton to_gmousebutton(u32 button)
{
switch (button) {
case 0:
return MouseButton::None;
case 1:
return MouseButton::Left;
case 2:
return MouseButton::Right;
case 4:
return MouseButton::Middle;
case 8:
return MouseButton::Back;
case 16:
return MouseButton::Forward;
default:
VERIFY_NOT_REACHED();
break;
}
}
void WindowServerConnection::mouse_down(i32 window_id, Gfx::IntPoint const& mouse_position, u32 button, u32 buttons, u32 modifiers, i32 wheel_delta)
{
if (auto* window = Window::from_window_id(window_id))
Core::EventLoop::current().post_event(*window, make<MouseEvent>(Event::MouseDown, mouse_position, buttons, to_gmousebutton(button), modifiers, wheel_delta));
}
void WindowServerConnection::mouse_up(i32 window_id, Gfx::IntPoint const& mouse_position, u32 button, u32 buttons, u32 modifiers, i32 wheel_delta)
{
if (auto* window = Window::from_window_id(window_id))
Core::EventLoop::current().post_event(*window, make<MouseEvent>(Event::MouseUp, mouse_position, buttons, to_gmousebutton(button), modifiers, wheel_delta));
}
void WindowServerConnection::mouse_move(i32 window_id, Gfx::IntPoint const& mouse_position, u32 button, u32 buttons, u32 modifiers, i32 wheel_delta, bool is_drag, Vector<String> const& mime_types)
{
if (auto* window = Window::from_window_id(window_id)) {
if (is_drag)
Core::EventLoop::current().post_event(*window, make<DragEvent>(Event::DragMove, mouse_position, mime_types));
else
Core::EventLoop::current().post_event(*window, make<MouseEvent>(Event::MouseMove, mouse_position, buttons, to_gmousebutton(button), modifiers, wheel_delta));
}
}
void WindowServerConnection::mouse_double_click(i32 window_id, Gfx::IntPoint const& mouse_position, u32 button, u32 buttons, u32 modifiers, i32 wheel_delta)
{
if (auto* window = Window::from_window_id(window_id))
Core::EventLoop::current().post_event(*window, make<MouseEvent>(Event::MouseDoubleClick, mouse_position, buttons, to_gmousebutton(button), modifiers, wheel_delta));
}
void WindowServerConnection::mouse_wheel(i32 window_id, Gfx::IntPoint const& mouse_position, u32 button, u32 buttons, u32 modifiers, i32 wheel_delta)
{
if (auto* window = Window::from_window_id(window_id))
Core::EventLoop::current().post_event(*window, make<MouseEvent>(Event::MouseWheel, mouse_position, buttons, to_gmousebutton(button), modifiers, wheel_delta));
}
void WindowServerConnection::menu_visibility_did_change(i32 menu_id, bool visible)
{
auto* menu = Menu::from_menu_id(menu_id);
if (!menu) {
dbgln("EventLoop received visibility change event for invalid menu ID {}", menu_id);
return;
}
menu->visibility_did_change({}, visible);
}
void WindowServerConnection::menu_item_activated(i32 menu_id, u32 identifier)
{
auto* menu = Menu::from_menu_id(menu_id);
if (!menu) {
dbgln("EventLoop received event for invalid menu ID {}", menu_id);
return;
}
if (auto* action = menu->action_at(identifier))
action->activate(menu);
}
void WindowServerConnection::menu_item_entered(i32 menu_id, u32 identifier)
{
auto* menu = Menu::from_menu_id(menu_id);
if (!menu) {
dbgln("WindowServerConnection received MenuItemEntered for invalid menu ID {}", menu_id);
return;
}
auto* action = menu->action_at(identifier);
if (!action)
return;
auto* app = Application::the();
if (!app)
return;
Core::EventLoop::current().post_event(*app, make<ActionEvent>(GUI::Event::ActionEnter, *action));
}
void WindowServerConnection::menu_item_left(i32 menu_id, u32 identifier)
{
auto* menu = Menu::from_menu_id(menu_id);
if (!menu) {
dbgln("WindowServerConnection received MenuItemLeft for invalid menu ID {}", menu_id);
return;
}
auto* action = menu->action_at(identifier);
if (!action)
return;
auto* app = Application::the();
if (!app)
return;
Core::EventLoop::current().post_event(*app, make<ActionEvent>(GUI::Event::ActionLeave, *action));
}
void WindowServerConnection::screen_rect_changed(Gfx::IntRect const& rect)
{
Desktop::the().did_receive_screen_rect({}, rect);
Window::for_each_window({}, [rect](auto& window) {
Core::EventLoop::current().post_event(window, make<ScreenRectChangeEvent>(rect));
});
}
void WindowServerConnection::set_wallpaper_finished(bool)
{
// This is handled manually by Desktop::set_wallpaper().
}
void WindowServerConnection::drag_dropped(i32 window_id, Gfx::IntPoint const& mouse_position, String const& text, HashMap<String, ByteBuffer> const& mime_data)
{
if (auto* window = Window::from_window_id(window_id)) {
auto mime_data_obj = Core::MimeData::construct(mime_data);
Core::EventLoop::current().post_event(*window, make<DropEvent>(mouse_position, text, mime_data_obj));
}
}
void WindowServerConnection::drag_accepted()
{
DragOperation::notify_accepted({});
}
void WindowServerConnection::drag_cancelled()
{
DragOperation::notify_cancelled({});
Application::the()->notify_drag_cancelled({});
}
void WindowServerConnection::window_state_changed(i32 window_id, bool minimized, bool occluded)
{
if (auto* window = Window::from_window_id(window_id))
window->notify_state_changed({}, minimized, occluded);
}
void WindowServerConnection::display_link_notification()
{
if (m_display_link_notification_pending)
return;
m_display_link_notification_pending = true;
deferred_invoke([this](auto&) {
DisplayLink::notify({});
m_display_link_notification_pending = false;
});
}
void WindowServerConnection::ping()
{
async_pong();
}
}