
Previously, in LibGFX's `Point` class, calculated distances were passed to the integer `abs` function, even if the stored type was a float. This caused the value to unexpectedly be truncated. Luckily, this API was not used with floating point types, but that can change in the future, so why not fix it now :^) Since we are in C++, we can use function overloading to make things easy, and to automatically use the right version. This is even better than the LibC/LibM functions, as using a bit of hackery, they are able to be constant-evaluated. They use compiler intrinsics, so they do not depend on external code and the compiler can emit the most optimized code by default. Since we aren't using the C++ standard library's trick of importing everything into the `AK` namespace, this `abs` function cannot be exported to the global namespace, as the names would clash.
695 lines
28 KiB
C++
695 lines
28 KiB
C++
/*
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* Copyright (c) 2021, Andreas Kling <kling@serenityos.org>
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* Copyright (c) 2021, Tobias Christiansen <tobi@tobyase.de>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <AK/StdLibExtras.h>
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#include <LibWeb/Layout/BlockBox.h>
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#include <LibWeb/Layout/BlockFormattingContext.h>
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#include <LibWeb/Layout/Box.h>
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#include <LibWeb/Layout/FlexFormattingContext.h>
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#include <LibWeb/Layout/InitialContainingBlockBox.h>
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#include <LibWeb/Layout/TextNode.h>
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namespace Web::Layout {
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FlexFormattingContext::FlexFormattingContext(Box& context_box, FormattingContext* parent)
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: FormattingContext(context_box, parent)
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{
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}
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FlexFormattingContext::~FlexFormattingContext()
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{
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}
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struct FlexItem {
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Box& box;
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float flex_base_size { 0 };
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float hypothetical_main_size { 0 };
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float hypothetical_cross_size { 0 };
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float target_main_size { 0 };
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bool frozen { false };
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Optional<float> flex_factor {};
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float scaled_flex_shrink_factor { 0 };
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float max_content_flex_fraction { 0 };
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float main_size { 0 };
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float cross_size { 0 };
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float main_offset { 0 };
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float cross_offset { 0 };
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bool is_min_violation { false };
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bool is_max_violation { false };
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};
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struct FlexLine {
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Vector<FlexItem*> items;
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float cross_size { 0 };
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};
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void FlexFormattingContext::run(Box& box, LayoutMode)
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{
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// This implements https://www.w3.org/TR/css-flexbox-1/#layout-algorithm
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// FIXME: Implement reverse and ordering.
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// Determine main/cross direction
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auto flex_direction = box.computed_values().flex_direction();
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auto is_row = (flex_direction == CSS::FlexDirection::Row || flex_direction == CSS::FlexDirection::RowReverse);
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auto main_size_is_infinite = false;
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auto get_pixel_size = [](Box& box, const CSS::Length& length) {
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if (length.is_undefined())
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return 0.0f;
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if (!length.is_percentage())
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return length.to_px(box);
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auto percent = length.raw_value() / 100.0f;
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return box.containing_block()->width() * percent;
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};
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auto layout_for_maximum_main_size = [&](Box& box) {
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if (is_row)
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layout_inside(box, LayoutMode::OnlyRequiredLineBreaks);
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else
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layout_inside(box, LayoutMode::AllPossibleLineBreaks);
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};
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auto containing_block_effective_main_size = [&is_row, &main_size_is_infinite](Box& box) {
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if (is_row) {
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if (box.containing_block()->has_definite_width())
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return box.containing_block()->width();
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main_size_is_infinite = true;
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return NumericLimits<float>::max();
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} else {
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if (box.containing_block()->has_definite_height())
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return box.containing_block()->height();
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main_size_is_infinite = true;
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return NumericLimits<float>::max();
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}
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};
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auto has_definite_main_size = [&is_row](Box& box) {
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return is_row ? box.has_definite_width() : box.has_definite_height();
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};
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auto has_definite_cross_size = [&is_row](Box& box) {
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return is_row ? box.has_definite_height() : box.has_definite_width();
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};
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auto specified_main_size = [&is_row, &get_pixel_size](Box& box) {
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return is_row
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? get_pixel_size(box, box.computed_values().width())
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: get_pixel_size(box, box.computed_values().height());
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};
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auto specified_cross_size = [&is_row, &get_pixel_size](Box& box) {
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return is_row
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? get_pixel_size(box, box.computed_values().height())
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: get_pixel_size(box, box.computed_values().width());
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};
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auto has_main_min_size = [&is_row](Box& box) {
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return is_row
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? !box.computed_values().min_width().is_undefined_or_auto()
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: !box.computed_values().min_height().is_undefined_or_auto();
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};
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auto has_cross_min_size = [&is_row](Box& box) {
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return is_row
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? !box.computed_values().min_height().is_undefined_or_auto()
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: !box.computed_values().min_width().is_undefined_or_auto();
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};
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auto specified_main_min_size = [&is_row, &get_pixel_size](Box& box) {
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return is_row
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? get_pixel_size(box, box.computed_values().min_width())
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: get_pixel_size(box, box.computed_values().min_height());
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};
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auto specified_cross_min_size = [&is_row, &get_pixel_size](Box& box) {
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return is_row
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? get_pixel_size(box, box.computed_values().min_height())
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: get_pixel_size(box, box.computed_values().min_width());
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};
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auto has_main_max_size = [&is_row](Box& box) {
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return is_row
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? !box.computed_values().max_width().is_undefined_or_auto()
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: !box.computed_values().max_height().is_undefined_or_auto();
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};
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auto has_cross_max_size = [&is_row](Box& box) {
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return is_row
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? !box.computed_values().max_height().is_undefined_or_auto()
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: !box.computed_values().max_width().is_undefined_or_auto();
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};
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auto specified_main_max_size = [&is_row, &get_pixel_size](Box& box) {
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return is_row
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? get_pixel_size(box, box.computed_values().max_width())
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: get_pixel_size(box, box.computed_values().max_height());
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};
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auto specified_cross_max_size = [&is_row, &get_pixel_size](Box& box) {
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return is_row
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? get_pixel_size(box, box.computed_values().max_height())
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: get_pixel_size(box, box.computed_values().max_width());
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};
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auto calculated_main_size = [&is_row](Box& box) {
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return is_row ? box.width() : box.height();
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};
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auto is_cross_auto = [&is_row](Box& box) {
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return is_row ? box.computed_values().height().is_auto() : box.computed_values().width().is_auto();
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};
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auto is_main_axis_margin_first_auto = [&is_row](Box& box) {
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return is_row ? box.computed_values().margin().left.is_auto() : box.computed_values().margin().top.is_auto();
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};
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auto is_main_axis_margin_second_auto = [&is_row](Box& box) {
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return is_row ? box.computed_values().margin().right.is_auto() : box.computed_values().margin().bottom.is_auto();
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};
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auto sum_of_margin_padding_border_in_main_axis = [&is_row](Box& box) {
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if (is_row) {
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return box.box_model().margin.left
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+ box.box_model().margin.right
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+ box.box_model().padding.left
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+ box.box_model().padding.right
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+ box.box_model().border.left
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+ box.box_model().border.right;
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} else {
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return box.box_model().margin.top
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+ box.box_model().margin.bottom
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+ box.box_model().padding.top
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+ box.box_model().padding.bottom
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+ box.box_model().border.top
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+ box.box_model().border.bottom;
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}
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};
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auto calculate_hypothetical_cross_size = [&is_row, this](Box& box) {
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// FIXME: Don't use BFC exclusively, there are more FormattingContexts.
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if (is_row) {
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return BlockFormattingContext::compute_theoretical_height(box);
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} else {
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// FIXME: This is very bad.
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BlockFormattingContext context(box, this);
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context.compute_width(box);
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return box.width();
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}
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};
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auto set_main_size = [&is_row](Box& box, float size) {
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if (is_row)
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box.set_width(size);
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else
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box.set_height(size);
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};
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auto set_cross_size = [&is_row](Box& box, float size) {
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if (is_row)
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box.set_height(size);
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else
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box.set_width(size);
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};
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auto set_offset = [&is_row](Box& box, float main_offset, float cross_offset) {
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if (is_row)
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box.set_offset(main_offset, cross_offset);
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else
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box.set_offset(cross_offset, main_offset);
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};
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auto set_main_axis_first_margin = [&is_row](Box& box, float margin) {
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if (is_row)
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box.box_model().margin.left = margin;
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else
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box.box_model().margin.top = margin;
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};
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auto set_main_axis_second_margin = [&is_row](Box& box, float margin) {
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if (is_row)
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box.box_model().margin.right = margin;
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else
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box.box_model().margin.bottom = margin;
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};
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// 1. Generate anonymous flex items
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// More like, sift through the already generated items.
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// After this step no items are to be added or removed from flex_items!
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// It holds every item we need to consider and there should be nothing in the following
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// calculations that could change that.
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// This is particularly important since we take references to the items stored in flex_items
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// later, whose addresses won't be stable if we added or removed any items.
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Vector<FlexItem> flex_items;
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box.for_each_child_of_type<Box>([&](Box& child_box) {
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layout_inside(child_box, LayoutMode::Default);
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// Skip anonymous text runs that are only whitespace.
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if (child_box.is_anonymous()) {
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bool contains_only_white_space = true;
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child_box.for_each_in_inclusive_subtree_of_type<TextNode>([&contains_only_white_space](auto& text_node) {
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if (!text_node.text_for_rendering().is_whitespace()) {
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contains_only_white_space = false;
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return IterationDecision::Break;
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}
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return IterationDecision::Continue;
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});
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if (contains_only_white_space)
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return IterationDecision::Continue;
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}
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child_box.set_flex_item(true);
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flex_items.append({ child_box });
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return IterationDecision::Continue;
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});
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// 2. Determine the available main and cross space for the flex items
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float main_available_size = 0;
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[[maybe_unused]] float cross_available_size = 0;
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[[maybe_unused]] float main_max_size = NumericLimits<float>::max();
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[[maybe_unused]] float main_min_size = 0;
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float cross_max_size = NumericLimits<float>::max();
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float cross_min_size = 0;
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bool main_is_constrained = false;
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bool cross_is_constrained = false;
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if (has_definite_main_size(box)) {
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main_is_constrained = true;
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main_available_size = specified_main_size(box);
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} else {
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if (has_main_max_size(box)) {
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main_max_size = specified_main_max_size(box);
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main_is_constrained = true;
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}
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if (has_main_min_size(box)) {
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main_min_size = specified_main_min_size(box);
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main_is_constrained = true;
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}
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if (!main_is_constrained) {
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auto available_main_size = containing_block_effective_main_size(box);
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main_available_size = available_main_size - sum_of_margin_padding_border_in_main_axis(box);
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}
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}
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if (has_definite_cross_size(box)) {
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cross_available_size = specified_cross_size(box);
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} else {
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if (has_cross_max_size(box)) {
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cross_max_size = specified_cross_max_size(box);
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cross_is_constrained = true;
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}
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if (has_cross_min_size(box)) {
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cross_min_size = specified_cross_min_size(box);
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cross_is_constrained = true;
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}
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// FIXME: Is this right? Probably not.
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if (!cross_is_constrained)
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cross_available_size = cross_max_size;
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}
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// 3. Determine the flex base size and hypothetical main size of each item
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for (auto& flex_item : flex_items) {
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auto& child_box = flex_item.box;
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auto flex_basis = child_box.computed_values().flex_basis();
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if (flex_basis.type == CSS::FlexBasis::Length) {
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// A
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flex_item.flex_base_size = get_pixel_size(child_box, flex_basis.length);
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} else if (flex_basis.type == CSS::FlexBasis::Content
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&& has_definite_cross_size(child_box)
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// FIXME: && has intrinsic aspect ratio.
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&& false) {
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// B
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TODO();
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// flex_base_size is calculated from definite cross size and intrinsic aspect ratio
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} else if (flex_basis.type == CSS::FlexBasis::Content
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// FIXME: && sized under min-content or max-content contstraints
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&& false) {
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// C
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TODO();
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// Size child_box under the constraints, flex_base_size is then the resulting main_size.
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} else if (flex_basis.type == CSS::FlexBasis::Content
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// FIXME: && main_size is infinite && inline axis is parallel to the main axis
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&& false && false) {
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// D
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TODO();
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// Use rules for a box in orthogonal flow
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} else {
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// E
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// FIXME: This is probably too naive.
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if (has_definite_main_size(child_box)) {
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flex_item.flex_base_size = specified_main_size(child_box);
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} else {
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layout_for_maximum_main_size(child_box);
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flex_item.flex_base_size = calculated_main_size(child_box);
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}
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}
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auto clamp_min = has_main_min_size(child_box)
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? specified_main_min_size(child_box)
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: 0;
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auto clamp_max = has_main_max_size(child_box)
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? specified_main_max_size(child_box)
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: NumericLimits<float>::max();
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flex_item.hypothetical_main_size = clamp(flex_item.flex_base_size, clamp_min, clamp_max);
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}
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// 4. Determine the main size of the flex container
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if (!main_is_constrained || main_available_size == 0) {
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// Uses https://www.w3.org/TR/css-flexbox-1/#intrinsic-main-sizes
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// 9.9.1
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// 1.
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float largest_max_content_flex_fraction = 0;
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for (auto& flex_item : flex_items) {
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// FIXME: This needs some serious work.
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float max_content_contribution = calculated_main_size(flex_item.box);
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float max_content_flex_fraction = max_content_contribution - flex_item.flex_base_size;
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if (max_content_flex_fraction > 0) {
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max_content_flex_fraction /= max(flex_item.box.computed_values().flex_grow_factor().value_or(1), 1.0f);
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} else {
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max_content_flex_fraction /= max(flex_item.box.computed_values().flex_shrink_factor().value_or(1), 1.0f) * flex_item.flex_base_size;
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}
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flex_item.max_content_flex_fraction = max_content_flex_fraction;
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if (max_content_flex_fraction > largest_max_content_flex_fraction)
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largest_max_content_flex_fraction = max_content_flex_fraction;
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}
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// 2. Omitted
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// 3.
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float result = 0;
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for (auto& flex_item : flex_items) {
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auto product = 0;
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if (flex_item.max_content_flex_fraction > 0) {
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product = largest_max_content_flex_fraction * flex_item.box.computed_values().flex_grow_factor().value_or(1);
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} else {
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product = largest_max_content_flex_fraction * max(flex_item.box.computed_values().flex_shrink_factor().value_or(1), 1.0f) * flex_item.flex_base_size;
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}
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result += flex_item.flex_base_size + product;
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}
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main_available_size = clamp(result, main_min_size, main_max_size);
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}
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set_main_size(box, main_available_size);
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// 5. Collect flex items into flex lines:
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// After this step no additional items are to be added to flex_lines or any of its items!
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Vector<FlexLine> flex_lines;
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// FIXME: Also support wrap-reverse
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if (box.computed_values().flex_wrap() == CSS::FlexWrap::Nowrap) {
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FlexLine line;
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for (auto& flex_item : flex_items) {
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line.items.append(&flex_item);
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}
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flex_lines.append(line);
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} else {
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FlexLine line;
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float line_main_size = 0;
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for (auto& flex_item : flex_items) {
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if ((line_main_size + flex_item.hypothetical_main_size) > main_available_size) {
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flex_lines.append(line);
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line = {};
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line_main_size = 0;
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}
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line.items.append(&flex_item);
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line_main_size += flex_item.hypothetical_main_size;
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}
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flex_lines.append(line);
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}
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// 6. Resolve the flexible lengths
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enum FlexFactor {
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FlexGrowFactor,
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FlexShrinkFactor
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};
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FlexFactor used_flex_factor;
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// 6.1. Determine used flex factor
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for (auto& flex_line : flex_lines) {
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size_t number_of_unfrozen_items_on_line = flex_line.items.size();
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float sum_of_hypothetical_main_sizes = 0;
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for (auto& flex_item : flex_line.items) {
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sum_of_hypothetical_main_sizes += flex_item->hypothetical_main_size;
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}
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if (sum_of_hypothetical_main_sizes < main_available_size)
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used_flex_factor = FlexFactor::FlexGrowFactor;
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else
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used_flex_factor = FlexFactor::FlexShrinkFactor;
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for (auto& flex_item : flex_line.items) {
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if (used_flex_factor == FlexFactor::FlexGrowFactor)
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flex_item->flex_factor = flex_item->box.computed_values().flex_grow_factor();
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else if (used_flex_factor == FlexFactor::FlexShrinkFactor)
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flex_item->flex_factor = flex_item->box.computed_values().flex_shrink_factor();
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}
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// 6.2. Size inflexible items
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auto freeze_item_setting_target_main_size_to_hypothetical_main_size = [&number_of_unfrozen_items_on_line](FlexItem& item) {
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item.target_main_size = item.hypothetical_main_size;
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number_of_unfrozen_items_on_line--;
|
||
item.frozen = true;
|
||
};
|
||
for (auto& flex_item : flex_line.items) {
|
||
if (flex_item->flex_factor.has_value() && flex_item->flex_factor.value() == 0) {
|
||
freeze_item_setting_target_main_size_to_hypothetical_main_size(*flex_item);
|
||
} else if (flex_item->flex_factor.has_value()) {
|
||
// FIXME: This isn't spec
|
||
continue;
|
||
} else if (used_flex_factor == FlexFactor::FlexGrowFactor) {
|
||
// FIXME: Spec doesn't include the == case, but we take a too basic approach to calculating the values used so this is appropriate
|
||
if (flex_item->flex_base_size >= flex_item->hypothetical_main_size) {
|
||
freeze_item_setting_target_main_size_to_hypothetical_main_size(*flex_item);
|
||
}
|
||
} else if (used_flex_factor == FlexFactor::FlexShrinkFactor) {
|
||
if (flex_item->flex_base_size < flex_item->hypothetical_main_size) {
|
||
freeze_item_setting_target_main_size_to_hypothetical_main_size(*flex_item);
|
||
}
|
||
}
|
||
}
|
||
|
||
// 6.3. Calculate initial free space
|
||
auto calculate_free_space = [&]() {
|
||
float sum_of_items_on_line = 0;
|
||
for (auto& flex_item : flex_line.items) {
|
||
if (flex_item->frozen)
|
||
sum_of_items_on_line += flex_item->target_main_size;
|
||
else
|
||
sum_of_items_on_line += flex_item->flex_base_size;
|
||
}
|
||
return main_available_size - sum_of_items_on_line;
|
||
};
|
||
|
||
float initial_free_space = calculate_free_space();
|
||
|
||
// 6.4 Loop
|
||
auto for_each_unfrozen_item = [&flex_line](auto callback) {
|
||
for (auto& flex_item : flex_line.items) {
|
||
if (!flex_item->frozen)
|
||
callback(flex_item);
|
||
}
|
||
};
|
||
|
||
while (number_of_unfrozen_items_on_line > 0) {
|
||
// b Calculate the remaining free space
|
||
auto remaining_free_space = calculate_free_space();
|
||
float sum_of_unfrozen_flex_items_flex_factors = 0;
|
||
for_each_unfrozen_item([&](FlexItem* item) {
|
||
sum_of_unfrozen_flex_items_flex_factors += item->flex_factor.value_or(1);
|
||
});
|
||
|
||
if (sum_of_unfrozen_flex_items_flex_factors < 1) {
|
||
auto intermediate_free_space = initial_free_space * sum_of_unfrozen_flex_items_flex_factors;
|
||
if (AK::abs(intermediate_free_space) < AK::abs(remaining_free_space))
|
||
remaining_free_space = intermediate_free_space;
|
||
}
|
||
|
||
// c Distribute free space proportional to the flex factors
|
||
if (remaining_free_space != 0) {
|
||
if (used_flex_factor == FlexFactor::FlexGrowFactor) {
|
||
float sum_of_flex_grow_factor_of_unfrozen_items = sum_of_unfrozen_flex_items_flex_factors;
|
||
for_each_unfrozen_item([&](FlexItem* flex_item) {
|
||
float ratio = flex_item->flex_factor.value_or(1) / sum_of_flex_grow_factor_of_unfrozen_items;
|
||
flex_item->target_main_size = flex_item->flex_base_size + (remaining_free_space * ratio);
|
||
});
|
||
} else if (used_flex_factor == FlexFactor::FlexShrinkFactor) {
|
||
float sum_of_scaled_flex_shrink_factor_of_unfrozen_items = 0;
|
||
for_each_unfrozen_item([&](FlexItem* flex_item) {
|
||
flex_item->scaled_flex_shrink_factor = flex_item->flex_factor.value_or(1) * flex_item->flex_base_size;
|
||
sum_of_scaled_flex_shrink_factor_of_unfrozen_items += flex_item->scaled_flex_shrink_factor;
|
||
});
|
||
|
||
for_each_unfrozen_item([&](FlexItem* flex_item) {
|
||
float ratio = flex_item->scaled_flex_shrink_factor / sum_of_scaled_flex_shrink_factor_of_unfrozen_items;
|
||
flex_item->target_main_size = flex_item->flex_base_size - (AK::abs(remaining_free_space) * ratio);
|
||
});
|
||
}
|
||
} else {
|
||
// This isn't spec but makes sense.
|
||
for_each_unfrozen_item([&](FlexItem* flex_item) {
|
||
flex_item->target_main_size = flex_item->flex_base_size;
|
||
});
|
||
}
|
||
|
||
// d Fix min/max violations.
|
||
float adjustments = 0;
|
||
for_each_unfrozen_item([&](FlexItem* item) {
|
||
auto min_main = has_main_min_size(item->box)
|
||
? specified_main_min_size(item->box)
|
||
: 0;
|
||
auto max_main = has_main_max_size(item->box)
|
||
? specified_main_max_size(item->box)
|
||
: NumericLimits<float>::max();
|
||
|
||
float original_target_size = item->target_main_size;
|
||
|
||
if (item->target_main_size < min_main) {
|
||
item->target_main_size = min_main;
|
||
item->is_min_violation = true;
|
||
}
|
||
|
||
if (item->target_main_size > max_main) {
|
||
item->target_main_size = max_main;
|
||
item->is_max_violation = true;
|
||
}
|
||
float delta = item->target_main_size - original_target_size;
|
||
|
||
adjustments += delta;
|
||
});
|
||
// e Freeze over-flexed items
|
||
if (adjustments == 0) {
|
||
for_each_unfrozen_item([&](FlexItem* item) {
|
||
--number_of_unfrozen_items_on_line;
|
||
item->frozen = true;
|
||
});
|
||
} else if (adjustments > 0) {
|
||
for_each_unfrozen_item([&](FlexItem* item) {
|
||
if (item->is_min_violation) {
|
||
--number_of_unfrozen_items_on_line;
|
||
item->frozen = true;
|
||
}
|
||
});
|
||
} else if (adjustments < 0) {
|
||
for_each_unfrozen_item([&](FlexItem* item) {
|
||
if (item->is_max_violation) {
|
||
--number_of_unfrozen_items_on_line;
|
||
item->frozen = true;
|
||
}
|
||
});
|
||
}
|
||
}
|
||
|
||
// 6.5.
|
||
for (auto& flex_item : flex_line.items) {
|
||
flex_item->main_size = flex_item->target_main_size;
|
||
};
|
||
}
|
||
|
||
// Cross Size Determination
|
||
// 7. Determine the hypothetical cross size of each item
|
||
for (auto& flex_item : flex_items) {
|
||
flex_item.hypothetical_cross_size = calculate_hypothetical_cross_size(flex_item.box);
|
||
}
|
||
|
||
// 8. Calculate the cross size of each flex line.
|
||
if (flex_lines.size() == 1 && has_definite_cross_size(box)) {
|
||
flex_lines[0].cross_size = specified_cross_size(box);
|
||
} else {
|
||
for (auto& flex_line : flex_lines) {
|
||
// FIXME: Implement 8.1
|
||
|
||
// 8.2
|
||
float largest_hypothetical_cross_size = 0;
|
||
for (auto& flex_item : flex_line.items) {
|
||
if (largest_hypothetical_cross_size < flex_item->hypothetical_cross_size)
|
||
largest_hypothetical_cross_size = flex_item->hypothetical_cross_size;
|
||
}
|
||
|
||
// 8.3
|
||
flex_line.cross_size = max(0.0f, largest_hypothetical_cross_size);
|
||
}
|
||
|
||
if (flex_lines.size() == 1) {
|
||
clamp(flex_lines[0].cross_size, cross_min_size, cross_max_size);
|
||
}
|
||
}
|
||
|
||
// 9. Handle 'align-content: stretch'.
|
||
// FIXME: This
|
||
|
||
// 10. Collapse visibility:collapse items.
|
||
// FIXME: This
|
||
|
||
// 11. Determine the used cross size of each flex item.
|
||
// FIXME: align-stretch
|
||
for (auto& flex_line : flex_lines) {
|
||
for (auto& flex_item : flex_line.items) {
|
||
if (is_cross_auto(flex_item->box)) {
|
||
// FIXME: Take margins into account
|
||
flex_item->cross_size = flex_line.cross_size;
|
||
} else {
|
||
flex_item->cross_size = flex_item->hypothetical_cross_size;
|
||
}
|
||
}
|
||
}
|
||
|
||
// 12. Distribute any remaining free space.
|
||
for (auto& flex_line : flex_lines) {
|
||
// 12.1.
|
||
float used_main_space = 0;
|
||
size_t auto_margins = 0;
|
||
for (auto& flex_item : flex_line.items) {
|
||
used_main_space += flex_item->cross_size;
|
||
if (is_main_axis_margin_first_auto(flex_item->box))
|
||
++auto_margins;
|
||
if (is_main_axis_margin_second_auto(flex_item->box))
|
||
++auto_margins;
|
||
}
|
||
float remaining_free_space = main_available_size - used_main_space;
|
||
if (remaining_free_space > 0) {
|
||
float size_per_auto_margin = remaining_free_space / (float)auto_margins;
|
||
for (auto& flex_item : flex_line.items) {
|
||
if (is_main_axis_margin_first_auto(flex_item->box))
|
||
set_main_axis_first_margin(flex_item->box, size_per_auto_margin);
|
||
if (is_main_axis_margin_second_auto(flex_item->box))
|
||
set_main_axis_second_margin(flex_item->box, size_per_auto_margin);
|
||
}
|
||
} else {
|
||
for (auto& flex_item : flex_line.items) {
|
||
if (is_main_axis_margin_first_auto(flex_item->box))
|
||
set_main_axis_first_margin(flex_item->box, 0);
|
||
if (is_main_axis_margin_second_auto(flex_item->box))
|
||
set_main_axis_second_margin(flex_item->box, 0);
|
||
}
|
||
}
|
||
|
||
// 12.2.
|
||
// FIXME: Support justify-content
|
||
// FIXME: Support reverse
|
||
float main_offset = 0;
|
||
for (auto& flex_item : flex_line.items) {
|
||
flex_item->main_offset = main_offset;
|
||
main_offset += flex_item->main_size;
|
||
}
|
||
}
|
||
|
||
// 13. Resolve cross-axis auto margins.
|
||
// FIXME: This
|
||
|
||
// 14. Align all flex items along the cross-axis
|
||
// FIXME: Support align-self
|
||
|
||
// 15. Determine the flex container’s used cross size:
|
||
if (has_definite_cross_size(box)) {
|
||
float clamped_cross_size = clamp(specified_cross_size(box), cross_min_size, cross_max_size);
|
||
set_cross_size(box, clamped_cross_size);
|
||
} else {
|
||
float sum_of_flex_lines_cross_sizes = 0;
|
||
for (auto& flex_line : flex_lines) {
|
||
sum_of_flex_lines_cross_sizes += flex_line.cross_size;
|
||
}
|
||
float clamped_cross_size = clamp(sum_of_flex_lines_cross_sizes, cross_min_size, cross_max_size);
|
||
set_cross_size(box, clamped_cross_size);
|
||
}
|
||
|
||
// 16. Align all flex lines
|
||
// FIXME: Support align-content
|
||
// FIXME: Support reverse
|
||
float cross_offset = 0;
|
||
for (auto& flex_line : flex_lines) {
|
||
for (auto* flex_item : flex_line.items) {
|
||
flex_item->cross_offset = cross_offset;
|
||
}
|
||
cross_offset += flex_line.cross_size;
|
||
}
|
||
for (auto& flex_line : flex_lines) {
|
||
for (auto* flex_item : flex_line.items) {
|
||
set_main_size(flex_item->box, flex_item->main_size);
|
||
set_cross_size(flex_item->box, flex_item->cross_size);
|
||
set_offset(flex_item->box, flex_item->main_offset, flex_item->cross_offset);
|
||
}
|
||
}
|
||
}
|
||
}
|