ladybird/Libraries/LibJS/Runtime/Shape.h
Matthew Olsson 7a1d485b19 LibJS: Integrate Symbols into objects as valid keys
This allows objects properties to be created for symbol keys in addition
to just plain strings/numbers
2020-07-09 23:33:00 +02:00

125 lines
4.4 KiB
C++

/*
* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include <AK/HashMap.h>
#include <AK/OwnPtr.h>
#include <LibJS/Forward.h>
#include <LibJS/Runtime/Cell.h>
#include <LibJS/Runtime/PropertyAttributes.h>
#include <LibJS/Runtime/StringOrSymbol.h>
#include <LibJS/Runtime/Value.h>
namespace JS {
struct PropertyMetadata {
size_t offset { 0 };
PropertyAttributes attributes { 0 };
};
struct TransitionKey {
StringOrSymbol property_name;
PropertyAttributes attributes { 0 };
bool operator==(const TransitionKey& other) const
{
return property_name == other.property_name && attributes == other.attributes;
}
};
class Shape final : public Cell {
public:
virtual ~Shape() override;
enum class TransitionType {
Invalid,
Put,
Configure,
Prototype,
};
explicit Shape(GlobalObject&);
Shape(Shape& previous_shape, const StringOrSymbol& property_name, PropertyAttributes attributes, TransitionType);
Shape(Shape& previous_shape, Object* new_prototype);
Shape* create_put_transition(const StringOrSymbol&, PropertyAttributes attributes);
Shape* create_configure_transition(const StringOrSymbol&, PropertyAttributes attributes);
Shape* create_prototype_transition(Object* new_prototype);
bool is_unique() const { return m_unique; }
Shape* create_unique_clone() const;
GlobalObject& global_object() const { return m_global_object; }
Object* prototype() { return m_prototype; }
const Object* prototype() const { return m_prototype; }
Optional<PropertyMetadata> lookup(const StringOrSymbol&) const;
const HashMap<StringOrSymbol, PropertyMetadata>& property_table() const;
size_t property_count() const;
struct Property {
StringOrSymbol key;
PropertyMetadata value;
};
Vector<Property> property_table_ordered() const;
void set_prototype_without_transition(Object* new_prototype) { m_prototype = new_prototype; }
void remove_property_from_unique_shape(const StringOrSymbol&, size_t offset);
void add_property_to_unique_shape(const StringOrSymbol&, PropertyAttributes attributes);
void reconfigure_property_in_unique_shape(const StringOrSymbol& property_name, PropertyAttributes attributes);
private:
virtual const char* class_name() const override { return "Shape"; }
virtual void visit_children(Visitor&) override;
void ensure_property_table() const;
GlobalObject& m_global_object;
mutable OwnPtr<HashMap<StringOrSymbol, PropertyMetadata>> m_property_table;
HashMap<TransitionKey, Shape*> m_forward_transitions;
Shape* m_previous { nullptr };
StringOrSymbol m_property_name;
PropertyAttributes m_attributes { 0 };
bool m_unique { false };
Object* m_prototype { nullptr };
TransitionType m_transition_type { TransitionType::Invalid };
};
}
template<>
struct AK::Traits<JS::TransitionKey> : public GenericTraits<JS::TransitionKey> {
static unsigned hash(const JS::TransitionKey& key)
{
return pair_int_hash(key.attributes.bits(), Traits<JS::StringOrSymbol>::hash(key.property_name));
}
};