
This way we don't need to deal with shifting vector storage, and most operations are upgraded from O(n) to O(1) :^)
69 lines
2.2 KiB
C++
69 lines
2.2 KiB
C++
/*
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* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include <AK/Badge.h>
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#include <LibJS/Heap/Allocator.h>
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#include <LibJS/Heap/HeapBlock.h>
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namespace JS {
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Allocator::Allocator(size_t cell_size)
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: m_cell_size(cell_size)
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{
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}
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Allocator::~Allocator()
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{
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}
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Cell* Allocator::allocate_cell(Heap& heap)
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{
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if (m_usable_blocks.is_empty()) {
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auto block = HeapBlock::create_with_cell_size(heap, m_cell_size);
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m_usable_blocks.append(*block.leak_ptr());
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}
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auto& block = *m_usable_blocks.last();
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auto* cell = block.allocate();
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ASSERT(cell);
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if (block.is_full())
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m_full_blocks.append(*m_usable_blocks.last());
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return cell;
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}
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void Allocator::block_did_become_empty(Badge<Heap>, HeapBlock& block)
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{
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block.m_list_node.remove();
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delete █
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}
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void Allocator::block_did_become_usable(Badge<Heap>, HeapBlock& block)
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{
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ASSERT(!block.is_full());
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m_usable_blocks.append(block);
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}
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}
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