ladybird/Userland/Libraries/LibWeb/Layout/BlockFormattingContext.h
Andreas Kling 5408913b22 LibWeb: Add BlockFormattingContext::root()
The CSS spec uses the name "block formatting context root" when talking
about a box that establishes a BFC. So let's call it BFC::root() in our
code as well, instead of the less specific BFC::context_box().
2021-10-06 20:10:36 +02:00

62 lines
1.8 KiB
C++

/*
* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/Vector.h>
#include <LibWeb/Forward.h>
#include <LibWeb/Layout/FormattingContext.h>
namespace Web::Layout {
// https://drafts.csswg.org/css-display/#block-formatting-context
class BlockFormattingContext : public FormattingContext {
public:
explicit BlockFormattingContext(Box&, FormattingContext* parent);
~BlockFormattingContext();
virtual void run(Box&, LayoutMode) override;
bool is_initial() const;
const Vector<Box*>& left_floating_boxes() const { return m_left_floating_boxes; }
const Vector<Box*>& right_floating_boxes() const { return m_right_floating_boxes; }
static float compute_theoretical_height(const Box&);
void compute_width(Box&);
// https://drafts.csswg.org/css-display/#block-formatting-context-root
Box& root() { return context_box(); }
Box const& root() const { return context_box(); }
protected:
static void compute_height(Box&);
void compute_position(Box&);
private:
virtual bool is_block_formatting_context() const final { return true; }
void compute_width_for_floating_box(Box&);
void compute_width_for_block_level_replaced_element_in_normal_flow(ReplacedBox&);
void layout_initial_containing_block(LayoutMode);
void layout_block_level_children(Box&, LayoutMode);
void layout_inline_children(Box&, LayoutMode);
void place_block_level_replaced_element_in_normal_flow(Box& child, Box& container);
void place_block_level_non_replaced_element_in_normal_flow(Box& child, Box& container);
void layout_floating_child(Box&, Box& containing_block);
void apply_transformations_to_children(Box&);
Vector<Box*> m_left_floating_boxes;
Vector<Box*> m_right_floating_boxes;
};
}